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I hate five-foot passages!
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<blockquote data-quote="Hussar" data-source="post: 9276060" data-attributes="member: 22779"><p>Huh? That's exactly what half cover looks like. His sight line crosses through two faces of the square. But, still missing the point. Even at superior cover, that's still only a +5 to AC and the rogue is hitting (presumably taking aim for advantage as well) on a 12 or better. </p><p></p><p>I love how everyone is laser beam focusing on this specific example and not the larger point. This sort of thing happens all the bloody time in adventures. Choke point after choke point. And the problem isn't that you're dealing with the monster. That's no biggie. The monster is going to die eventually (99% of the time anyway) so, that's fine.</p><p></p><p>No the problem is the other three players get to sit around with their thumbs up their bums for the next hour while this combat gets resolved. It's mind numbingly boring. And, really, there's absolutely no need for it. There's no problem having 10 foot wide corridors. We played two entire editions with 10 foot squares. Where every dungeon/building had 10 foot wide corridors and it works fine. Is it "realistic"? Probably not. But who cares? It's not like these maps make any actual sense anyway. </p><p></p><p>Fun wins. Fun should always win. Forcing several players to warm the pines on the altar of verisimilitude is the bane of D&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9276060, member: 22779"] Huh? That's exactly what half cover looks like. His sight line crosses through two faces of the square. But, still missing the point. Even at superior cover, that's still only a +5 to AC and the rogue is hitting (presumably taking aim for advantage as well) on a 12 or better. I love how everyone is laser beam focusing on this specific example and not the larger point. This sort of thing happens all the bloody time in adventures. Choke point after choke point. And the problem isn't that you're dealing with the monster. That's no biggie. The monster is going to die eventually (99% of the time anyway) so, that's fine. No the problem is the other three players get to sit around with their thumbs up their bums for the next hour while this combat gets resolved. It's mind numbingly boring. And, really, there's absolutely no need for it. There's no problem having 10 foot wide corridors. We played two entire editions with 10 foot squares. Where every dungeon/building had 10 foot wide corridors and it works fine. Is it "realistic"? Probably not. But who cares? It's not like these maps make any actual sense anyway. Fun wins. Fun should always win. Forcing several players to warm the pines on the altar of verisimilitude is the bane of D&D. [/QUOTE]
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I hate five-foot passages!
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