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I hate reach and attacks of opportunity (old thread)
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<blockquote data-quote="monboesen" data-source="post: 1983740" data-attributes="member: 4647"><p>I have to ask if you did remember that a Minotaur halfdragon even without class levels is a 6 HD creature with a +5 ECL, equalling a 11th level character.</p><p></p><p>Its hard to see how he would dominate the game compared to other 11th level characters. He will of course have great strength (+16) and con (+8). Thats +8 to hit and damage and +4 hp/hd. </p><p></p><p>At -5 levels and size large he shouldn't hit that much better than a 11th level fightertype and HP should be about the same. He has 3 feats total, compared with the possible 10 a fighter would have.</p><p></p><p>Skills and Saves must suck big time, so any situation that involves those will be a pain for the player.</p><p></p><p>That said no matter the in game reasons its rarely a good idea to </p><p>a) Allow anything with a ECL greater than +1-2 </p><p>b) Allowing anything that has a +16 str bonus</p><p></p><p>Its just very hard to predict the consequences such characters will have on your game. As the DM you a fully entitled to tell the player that the character is to difficult to handle for you and that you would prefer it to be replaced.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1983740, member: 4647"] I have to ask if you did remember that a Minotaur halfdragon even without class levels is a 6 HD creature with a +5 ECL, equalling a 11th level character. Its hard to see how he would dominate the game compared to other 11th level characters. He will of course have great strength (+16) and con (+8). Thats +8 to hit and damage and +4 hp/hd. At -5 levels and size large he shouldn't hit that much better than a 11th level fightertype and HP should be about the same. He has 3 feats total, compared with the possible 10 a fighter would have. Skills and Saves must suck big time, so any situation that involves those will be a pain for the player. That said no matter the in game reasons its rarely a good idea to a) Allow anything with a ECL greater than +1-2 b) Allowing anything that has a +16 str bonus Its just very hard to predict the consequences such characters will have on your game. As the DM you a fully entitled to tell the player that the character is to difficult to handle for you and that you would prefer it to be replaced. [/QUOTE]
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I hate reach and attacks of opportunity (old thread)
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