I have $500 of gaming material to purchase... what now?

I agree on the Kalamar Campaign Setting & the Player's Guide. You might save a bit of that gift certificate for the Kalamar Atlas that's coming next month, too. It looks like a masterpiece!

I'd recommend:
Book of the Righteous
Occult Lore
any or all of the Rokugan stuff
Dragonstar Guide to the Galaxy & Starfarer's Handbook
 

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Monsternomicon
MM2
Pocket Grimoire-Arcane&Divine
Oathbound
AEG's Mercs
Modern D20
Battlefield Press-Cityscape
Mutants and Masterminds
Tome of Horrors


Beyond that: Buy DICE!!!
 


Hmm…My wants list currently is …

For D20/3E

Tome of Horrors
Vault of Larin Karr (sp?)
Mutants & Masterminds
Spycraft
Kalamar DM’s screen
Upcoming JG stuff from Necromancer
Book of the Righteous
Silver Age Sentinels (D20)


From what I own that I feel are “Must haves” for D&D (besides the 3 core books)

Necropolis
Forgotten Realms Campaign Setting
The Silver Marches
Manual of the Planes
Tomb of Abthysor
Hall of the Rainbow Mage
Kalamar PG & CS
Lost Tomb of Kruk Ma Kali (kalamar)
Midnight’s Terror (Kalamar)
Living Greyhak Gaz.
The Fright at Tristor

Other non D&D gaming stuff that I feel are must haves (currently on my shelf that are not OOP)

LotR RPG by Decipher
Silver Age Sentinels (TriStat)
Call of Cthulhu (both BRP and D20 versions)
Earthdawn Second Edition
Lejendary Adventures Core Books
Exalted


I won’t even get into the OOP stuff (D&D or otherwise) I feel that is a “must have” :D
 

Your must have choices are quite good. Since I don't know what is already in your collection, I would recommend the following:

*Spycraft (AEG) - best modern spy game since the original Top Secret.
*Call of Cthulhu d20 (Wotc) - The insanity rules are great and I really like the flavor and setting.
*Oathbound: Domains of the Forge (Bastion Press) - If you liked Planescape and Dark Sun, you'll love this. The prestige races are a cool concept.
*d20 Modern (Wotc) - Lots of flexibility with this one. Definitely has a greater story and role-play aspect to it than other Wotc products.
*Monsternomicon (Privateer Press) - Hands down, the best monster book on the market. The artwork is great IMO.
*Mercenaries (AEG) - Their best one-word title yet. Lots of really good classes and crunchables...
*Dragonstar: Starfarer's Handbook (Fantasy Flight Games) - Ties science fiction and fantasy together in an interesting fashion.
*Spycraft: Modern Arms Guide (AEG) - If you plan on running a modern campaign at all, this book belongs on your shelf.
*Book of the Righteous (Green Ronin) - Everything Deities & Demigods should have been in terms of pantheon creation and developing religions in your campaign world.
*Arms and Armor (Bastion Press) - An impressive array of armor and weapons, some mundane and most magical.
*Necropolis (Sword & Sorcery) - Egyptian flavored mega-campaign. Worth the money. Will keep your players busy for some time to come. Assuming they live.
*Path of the Sword/Path of Magic (Fantasy Flight Games) - Some really great fighter/mage based material. I rate this better than Mongoose's Quintessential series.
*Monstrous Handbook (Fantasy Flight Games) - Giving monsters classes and playing them smartly. This is the best treatment I've seen so far regarding this. If you don't want to wait until Wotc's Savage Species comes out sometime next year, pick this one up.
*Arcana: Societies of Magic (Green Ronin) - This is a hidden jewel. Filled with organizations you can drop into a campaign. The price is right for the quality that you get.
*Forgotten Realms Campaign Setting (Wotc) - Very richly detailed world. If you don't already own this, you should.
*Kingdoms of Kalamar Player's Guide (Kenzer) - Excellent player and DM resource. Great classes and spells. It should be part of your core rulebooks.
*Faiths and Pantheons (Wotc) - If you play in Forgotten Realms, add this to your collection. The rules for deity creation are the same as those in Deities and Demigods.
*City of the Spider Queen (Wotc) - This puts the word 'lethal' back in drow. It will make your players fear them forever more...
*The Banewarrens (Malhavoc) - A better written adventure than Return to Temple of Elemental Evil.
*Occult Lore (Atlas Games) - Adds some great magical flavor and optional classes to your campaigns. Very well written.
*Manual of the Planes (Wotc) - Another strong offering that broadens the possiblities and adventure ideas. Probably one of Wotc's best books to date. This have the updated githyanki and some excellent templates.
*Traps and Treachery (I and II) (Fantasy Flight Games) - A must have on any DM's shelf. These books give you a wide range of original traps that are guaranteed to leave your players cringing and more careful about simple things like coins laying on the floor.

There are others I could recommend but these are solid buys that you can use more than just once or twice through the years. Let us know what you finally wind up buying... :)
 


- Sovereign Stone books (Campaign Sourcebook, Codex Mysterium, Beastiary of Loerem, The Taan, and Old Vinnengael; Escape into Darkness and Sanctuary if you want some adventures in the setting): Low magic D&D with some interesting twists.
- Book of the Righteous: A complete mythos that can be thrown into any setting, with only slight modification. Definite good buy.
-Creature Collection I & II: Because you can never have too many monsters.
 

D20 modern

Spycraft

CoC d20

Monster Manuel 2

Tome of horrors

Wild spellcraft

Mutants and masterminds

Oathbound

Anything from Green Ronin really

The Ravenloft stuff is good, if you like ravenloft

Wheel of time

Epic level handbook

Any of the forgotten realms stuff

Psionics toolkit

Revised star wars book

Farscape d20

Warhammer fantasy

if you like painting minis you get a few.

The counter collections are nice too.
 

If you don't have it yet, pick up Exalted; I imagine that you might like it. :)
Otherwise, buy more Exalted stuff (e.g., Lunars should have just come out). :D
 
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I just bought d20 Modern and d20 Call of Cthulhu (both excellent, btw) and also just acquired Rokugan and the Book of Vile Darkness, but if I had $500 in gift certificates (if only!) my first choices would be:
  • Monsternomicon
  • Liber Beastarius
  • Traveller d20 (T20)
  • Lord of the Rings RPG
  • Monster Manual II
  • Sovereign Stone Campaign Setting and Magic Book
  • Mutants and Masterminds (not actually out yet, but should be real soon)
If I had money left, Blood Bowl is going to be re-released at the end of the month -- greatest miniatures game EVAR!!!!111!!
 

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