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I have 6 questions about Paladins and 5 of them involve unusual ways in which 1 could lose his or her powers
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<blockquote data-quote="Umbran" data-source="post: 8833381" data-attributes="member: 177"><p>Well, no. In 5e, it isn't a question of whether the paladin breaks the law. It is whether they violate their Oath.</p><p></p><p>For my games, it has always been such - the laws of mortals can be corrupt. The paladin must do the right thing (as defined by their Oath) whatever the law may say.</p><p></p><p></p><p></p><p>Conviction by a mortal court is not material to a paladin's standing. Courts can be corrupt, or incorrect, or just irrelevant to the paladin's moral standing. </p><p></p><p>Also, as above, the Oath is the operative thing - the paladin may be guilty of a crime, but not guilty of violating their oath. If, for example, in a war a paladin discovered that the war, battles, and leaders were unjust and wicked, so the paladin leaves the fight, the might be guilty of desertion in the legal sense, but entirely in good standing with their Oath.</p><p></p><p></p><p></p><p>First, the gods almost never speak directly to mortals in my worlds. Paladins and other people with divine powers exist <em>because</em> the gods cannot or will not intervene directly like that.</p><p></p><p>Second, especially in 5e, paladins don't actually have to be tied to a god. It is their devotion to their Oath that allows them access to the power. The paladin violating the Oath will lose powers, whatever the god may say or want.</p><p></p><p></p><p></p><p>See above that the deity isn't actually the relevant thing. </p><p></p><p>Most paladin Oaths won't allow such as the above.. I can imagine an Oath constructed to allow such, but it will have just a strong strictures in some other way.</p><p></p><p></p><p></p><p>Good deeds alone do not make the paladin. It is, again <em>devotion to the Oath</em> that makes the paladin. </p><p></p><p></p><p></p><p>A paladin is not responsible for the choices of others made well after their interaction.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8833381, member: 177"] Well, no. In 5e, it isn't a question of whether the paladin breaks the law. It is whether they violate their Oath. For my games, it has always been such - the laws of mortals can be corrupt. The paladin must do the right thing (as defined by their Oath) whatever the law may say. Conviction by a mortal court is not material to a paladin's standing. Courts can be corrupt, or incorrect, or just irrelevant to the paladin's moral standing. Also, as above, the Oath is the operative thing - the paladin may be guilty of a crime, but not guilty of violating their oath. If, for example, in a war a paladin discovered that the war, battles, and leaders were unjust and wicked, so the paladin leaves the fight, the might be guilty of desertion in the legal sense, but entirely in good standing with their Oath. First, the gods almost never speak directly to mortals in my worlds. Paladins and other people with divine powers exist [I]because[/I] the gods cannot or will not intervene directly like that. Second, especially in 5e, paladins don't actually have to be tied to a god. It is their devotion to their Oath that allows them access to the power. The paladin violating the Oath will lose powers, whatever the god may say or want. See above that the deity isn't actually the relevant thing. Most paladin Oaths won't allow such as the above.. I can imagine an Oath constructed to allow such, but it will have just a strong strictures in some other way. Good deeds alone do not make the paladin. It is, again [I]devotion to the Oath[/I] that makes the paladin. A paladin is not responsible for the choices of others made well after their interaction. [/QUOTE]
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I have 6 questions about Paladins and 5 of them involve unusual ways in which 1 could lose his or her powers
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