Michael Silverbane
Adventurer
Those house-rules sound fine. The rules of the game are more or less inconsequential. Does the premise for the campaign sound fun and do you enjoy the company of the people you would be playing with?
House rules proposed:
1)Different characters will use different xp advancement, FULL caster will use the slow chart, half caster the medium chart and non casters the fast chart. This will be based on your concept not changing every level. (So a cleric taking a level of fighter doesn't use the fast chart, still the slow one)
2) Saves can be calculated using the 4e best of 2 stat approach (so Will is wis or cha, Fort is Con or Str, and Reflex is Dex or Int)
3) 1st level everyone gets bonus HP equal to there Con score instead of Con bonus.
4) you can take 1 over average on hit point rolls as you level (so d6=4, d8=5, d10=6, d12=7) instead of rolling if you want.
SO based on these house rules what do you people who play pathfinder think the effect of them would be?
You seem very obsessed with the mechanics of the game. Why are you worrying so much about that sort of thing if you're the player? Is the GM the same way?
whole heartily agree, but none of the 3 GMs I trust to run anything even like pathfinder, so that wont matter here. One of those 3 GMs is the other player on Saturday night who is MORE against this then me.I am a big believer that a good GM can run a game or an entire campaign using any rule system and still make it fun and engaging for the players, even if they wouldn't normally choose to play under that system.
yea, I guessAll of that is assuming that the main point of the game is roleplaying, though.
I've meet many players like that.I have met a number of players and GMs who view roleplaying games as wargames with some fluff added, or as rule systems to manipulate like puzzles.
There's nothing wrong with that, if that's their thing, but you have to make sure that you have a GM (or players) who share that approach, or the game won't be satisfying for everyone.
I assume this is a way to limit the CODzilla LFQW problem of the edition, and I agree not the most elegant, do you have an idea I could take to the DM?1) Really dumb. All characters should use the same leveling speed.
I'm not sure what he is trying to do with this...I can only think that he is trying to pull 4e things in to say 'see we can use 4e things too' without actually taking what we would want...2) Either way, personally I like the non 4th ed. way, but could live with this one.
well it does stop 1 crit from an orc killing the highest HP PC... but again it seems like lipstick on a pig, so I don't know3) Not sure I like this, seems like a Hackmaster thing that I don't think PCs need.
Yea this seems the only house rule no one has said is bad yet...4) Always have used this, and like it.
where that may work in a game that is just your game, in a rotating game were everyone has already agreed not to alienate anyone it comes off too heavy handed.Myself, I'm more of a take-it-or-leave-it DM, and would not cater to one or two players in particular.
if that were true then there would be no reason not to run 4e ( the version everyone at the table currently likes best)Those house-rules sound fine. The rules of the game are more or less inconsequential.
I am atleast intrigued by it, his email said he had a whole write up on the world but he described it asDoes the premise for the campaign sound fun and do you enjoy the company of the people you would be playing with?
1 part forgotten realms 1 part ebberon with large themes like Star Wars and the third iron man movie