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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I have seen the coming of 4e...
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<blockquote data-quote="LowSpine" data-source="post: 4082429" data-attributes="member: 60239"><p>Not that I am agreeing with the general sentiment of the OP, because I'm not, but:</p><p></p><p></p><p>BASIC D&D (OD&D is more or less the same.)</p><p></p><p>Magic Missile</p><p>Range: 150’</p><p>Duration: 1 round</p><p>Effect: Creates 1 or more arrows</p><p></p><p>A Magic Missile is a glowing arrow, created and shot by magic, which inflicts 2-7 (ld6+ 1) points of damage to any creature it strikes. </p><p></p><p>After the spell is cast, the arrow appears next to the magicuser and hovers there until the magicuser causes it to shoot. When shot, it will automatically hit any visible target. </p><p></p><p>It will move with the magic-user until shot or until the duration ends. The Magic Missile actually has no solid form, and cannot be touched. A Magic Missile never misses its target and the target is not allowed a Saving Throw.</p><p></p><p>For every 5 levels of experience of the caster, two more missiles are created by the same spell. Thus a 6th Level Magicuser may create three missiles. The missiles may be shot at different targets.</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4082429, member: 60239"] Not that I am agreeing with the general sentiment of the OP, because I'm not, but: BASIC D&D (OD&D is more or less the same.) Magic Missile Range: 150’ Duration: 1 round Effect: Creates 1 or more arrows A Magic Missile is a glowing arrow, created and shot by magic, which inflicts 2-7 (ld6+ 1) points of damage to any creature it strikes. After the spell is cast, the arrow appears next to the magicuser and hovers there until the magicuser causes it to shoot. When shot, it will automatically hit any visible target. It will move with the magic-user until shot or until the duration ends. The Magic Missile actually has no solid form, and cannot be touched. A Magic Missile never misses its target and the target is not allowed a Saving Throw. For every 5 levels of experience of the caster, two more missiles are created by the same spell. Thus a 6th Level Magicuser may create three missiles. The missiles may be shot at different targets. [/QUOTE]
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I have seen the coming of 4e...
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