D&D 5E I have something... THE TARRASQUE!

Tarrasque? Why, not a more useable monster in it's place? This is a MM2 monster at best, may use it once but just filler to me.
 
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Stuffing this into Excel, it looks to me like 64 Clerics on average can take him out. Two survive on average. They get 2,422 XP each, enough to get them almost but not quite to 4th level.

Of course, to make sure, you'd want more safety factor, but on average 64 will do it.

Most of those 64 clerics are going to be feared and useless.
 


The only thing I miss from that illustration is a silhuette of a normal sized being so you can understand easier how much bigger the beast is compared to you. Hacklopedia and good old dinosaur books did that and it helped a lot. Otherwise I really like the picture, the stats and the breezy description. I prefer breezy descriptions over pages of insignificant information that you will never use or might be even false in your campaign.

You can see some birds flying near it.
 


Alignment?

I agree. I'm also really not a fan of "Unaligned", everything's aligned. It isn't possible to be "Unaligned", that's the whole point of Neutral.

Except of course for the unintelligent, like all the animals have been since the beginning. Along those lines, it have an intelligence of 3. It's a freaking eating machine of titanic proportions. It doesn't use tactics, it doesn't negotiate, it has no morals. It's a giant monstrous animal with a the brain of a rabid badger shark with a serious case of the munchies and it's in a bad mood.

Just like a Tsunami, Earthquake, Wildfire, or Hurricane, no alignment needed, just run it as an angry and mobile unnatural disaster.

By the way, those Saving Throws for Int, Wis, and Cha are probably boosted because it's too stupid and stubborn to be tricked, intimidated, charmed, etc. (It could be a HD/level bonus, but it's guesswork for me since I don't have any of the monster manual info yet.)
 

Funny

All I can say is that the mental image of the tarrasque snapping a flying wizard out of the air like a dog with a frisbee has brightened my day immeasurably.

Yeah, that would be hilarious, but I figure it's like an elephant, only larger, jumping is out of it's league. On the other hand, it can definitely rear up. Although that picture has to make you wonder. :p
 

Legendary actions

We definitely need to see the rules on Legendary Actions.
It seems to me that it's not saying it gets a legendary action every time someone else has taken an action, but rather that is the timing trigger, like the shield spell has a reaction of when someone else attacks you or targets you with magic missile.

If it got extra actions for every opponent, the more foes, the faster it would get, until it's moving faster than a teleport spell inhaling the entire country in loud slurp. That's not even playable. Sure, the original version of the critter was more of a big club for the GM to wave around, but not use against the party, unless of course they were overpowered monty haul munchkins. This one seems to be intended to be combatable, but not easily. Kind of like an end game raid boss for the online games. (Just trying to use a comparison that the younger ones will get.)

Now I wonder if the Legendary Actions are like Bonus and Reaction. You only get one of each type of action in a round. Of course that wording of "can take 3 legendary actions" might mean it can take 3 legendary actions a round, or it might mean you still only get one of those, but you have 3 different things you can chose to do when you get that legendary action. (In that case, attack, move, or chomp.) Of course, chomp taking two actions seems to me that it has to be able to have multiple legendary actions, as it will have already expended it's normal action by then, and chomp only duplicates either a bite or swallow, both of which only take one action. Although, if it can only get one of those at the end of another creatures turn, it's not like it's going to have them saved up, so how the heck will that work out

Ok, there are other questions about how that runs that's bouncing around in my head, but this is a good portion of the main points. I guess it wont' be solved until we actually see the rest of the book. I hate it when teases just open up more questions like this.

I'm not arguing or fighting with anyone over this, just pointing out a few things and throwing out my opinion. ;)
 

Most of those 64 clerics are going to be feared and useless.
Why would they be useless? As the poster to whom you replied noted, they would have disadvantage on attack rolls, but they do not need to make any attacks. And they cannot close to the Tarrasque, but the set-up assumes that it is closing to them, so that it can kill and/or eat them as they plink away at it with Sacred Flames.
 


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