Player backgrounds include AD&D, W:TA, V:TM (both tabletop and Mind's Eye Theatre) but when I said "I'm starting up a Cyberpunk game set in a Dark Future Corporate-Controlled dystopia" they said "Right on! Count me in."
I said "I'm making the characters as pre-Gens so I can get the skill mix right for the game, but you can choose which one you have":
Player 1: "I want a scout".
No prob - I wanted a military specialist, giving it a Reconnaissance flavour with a hint of sniping actually made it better.
Player 2 picked the Techie. (Sadly, he later had to drop out of the game due to work and family commitments)
Player 3 was given the choice of Pilot or Medic and said "Surprise me." He got Pilot.
Player 4 was told: "There's only the medic left - ex CasEvac paramedic" - his response was "Cool!" and
immediately wanted all the notes he could get on the equipment and drugs with which his character would be familiar. Thanks to
this site, he had plenty to learn from.
Most the beginning of the campaign was a train trip to set them up in a place with which their characters are totally unfamiliar (kind of like the players, really) and have to start from scratch and they took it as an opportunity to settle into their characters and explore their personalities (left it up to them to decide how they were going to portray their characters).
All the players are friends I've known for years.
They look forward to playing and launch themselves into the setting with enthusiasm and humour.
If they're not the best players in the world, they certainly are "way up there".