Ah, thanks, and sorry. That hadn't yet been posted when I first loaded the page.
No worries mate.
Eberron:
What are Kalashtar like?
Pretty powerful? - +2 wis, +2 cha, +2 insight +2 skill of own choice, save at the beginning of their turn against daze and dominate effect, and a racial encounter power that gives you and all allies in a close burst 5 a +4 bonus to Will as an immediate interrupt.
How are Dragonmarks handled?
Take the appropriate feat, gain benefits. Benefits include some bonus (roll twice for perception rolls or extra shifts under certain circumstances) and the ability to cast certain rituals, no matter your class/skills or ability to otherwise cast rituals.
Any unexpected races or info on how to play goblinoids?
What is the second artificer build?
Nada on the goblinoids afaics.
The second Artificer build is called the Tinkerer, a build that focuses on building constructs. From a quick glance, he works much like a summoner.
What kind of new lovin' do the Warforged get?
3-4 feats and some PP/ED's. There is also a list of warforged components, basically magic items you can attach to the warforged.
Yay!
Artificer at-wills: Are there four or *crosses fingers* more?
Artificer healing infusions: Any changes from the playtest document?
Artificer artifices: Do these buggers now have substantive defenses?
(June 16 seemed much closer when it wasn't yet June, y'know?)
Only 4 at-wills, sorry mate. As for the artifices, they follow the rules of summoned creatures, is that good enough?
How does Artificer healing work?
Curative Admixture: target regains hit points equal to its healing surge value + your wisdom modifier, scaling up to surge + wisdom + 10 at level 26.
Resistive Formula: taget gets +1 ac until the end of the encounter. The target can end the bonus and gain temporary hit points equal to its healing surge value + your constitution modifier, scaling to surge + 3 times your constitution modifier.