Kobold Avenger
Legend
Are their magic items that are specific to Artificers or to Dragonmarks?
For a 4th ed version you can take the Familiar feat from Arcane Power and select a familiar from a Dragon article including. I don't know which source these familiars are from, but there are:3.5 Artificers has something similar to a familar but it was a construct (it looked mechanical in the pictures I remember), i was asking if there was something similar to them in the book
I'm wondering something about E2.
SPOILERS FOR THE ADVENTURES AHEAD!
Ahem... anyway, in P2 they introduced a powerful artifact that the PCs are assumed to grab, and they state that it will have an important role to play in the rest of the campaign.
In P3 and E1 there is not a single mention of it or even the tiniest hint. I was sorely disappointed - I mean, surely when they meet the Raven Queen she should recognize the thing and at least make some comment about it.
So... does Nightbringer get a speaking part in E2? Or at least some mention of the fact that its final power is kind of useful if the party wants to storm Orcus' realm?
How would you rate the artwork? Does it do a good job of capturing the noir, pulp, cyberpunk, lost-world, fantasy feel that the setting is supposed to convey?
Heh, my players are pretty well minimaxed and I need lvl+3 encounters if I want them to even break a sweat.Its mentioned - Depending on how the end of P2 is handled, it will resurface and as either an ally or an enemy. If as an enemy, it will turn an other decent n+1 encounter into an n+3 going on n+4 encounter. This one might be a killer unless the players just rested.
Regarding "Anyone can have a Dragonmark!":
Since even Hellcow seems to be talking around the point a bit, I'd like to point out the following line from the Eberron Campaign Guide
pweent said:Since this was the spin I was already planning to use in my Eberron campaign if the subject came up, I'm very pleased to see that it is in fact the official line in the setting guide.