Pathfinder 1E I Have the Pathfinder Gazetteer PDF (Paizo)

dmccoy1693

Adventurer
This Book Rocks on Toast! Every country gets about a page write up. The gods get a short write up. This book has set my imagination ablaze with ideas. Now I can run the game I want to run...
 

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dmccoy1693 said:
This Book Rocks on Toast! Every country gets about a page write up. The gods get a short write up. This book has set my imagination ablaze with ideas. Now I can run the game I want to run...
Coolness. :cool:

Dish! What stands out the most?
 


Chapter 1 is a races and classes chapter. They describe the various kinds of humans as well as what makes the races unique to Pathfinder. Gnomes, long ago, originated from the "first world", since planes are called worlds here. All the elves left for another world long ago (except a few ... shhhh don't spoil that part) and returned when humans were civilized enough to reason with. Classes has some options (northern barbarians have resistance to cold instead of trap sense) (fighters that attend a war college lose the 1st level bonus feat and gain additional class skills, and more skill points), etc.

Chapter 2 is the timeline, days of the week, months of the year, etc.

Chapter 3 is the NATIONS!!! They are in alphabetical order. And unlike some concerns, There are some good nations. Andoran (aka home of the Darkmoon Veil) is a NG nation, known as the "Birthplace of Freedom". Osirisan gives me some great adventure ideas (don't want to say to much since some of my group hangs out here). This is where the bulk of the page count goes.

Chapter 4 is religions. The 20 major deities get about a paragraph, plus the standard stat block (portfolio, alignment, domains, favored weapon, etc). I wish there could be more there, but there's the Campaign setting book plus the gods book coming in the next few months so ok.

Lastly there's the poster size map. Those that saw the Blog map, its the same basic map, but is much higher quality in PDF form (as opposed to JPG) and is much more complete.

This book really is good if you want a short overview to make your own game, instead of following an adventure path. I'd call this an inspiration book since nothing is covered in GREAT detail, but the plot hooks are EVERYWHERE!
 
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More Dishing....

I CANNOT get enough of the map. Beautiful, easy to read and, in PDF form, you can copy sections of it to put in something for players when giving out CharGen info.

More on countries. Varasia's southern neighbor is Nidal, a nation in bondage to a powerful being from the Plane of Shadows. The dark and creepy description of the place reminds of what I've heard of Ravenloft, but not much beyond dark and creepy. The nation on the otherside of the Bloodsworn Veil is Nirmathas, a relatively new nation expecting war with one of its neighbors, but is itself wartorn.

In Rahadoum, the Kingdom of Man, it is illegal to worship any god. Razmiran is ruled by a living (false) god.
 
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dmccoy1693 said:
More Dishing....

I CANNOT get enough of the map. Beautiful, easy to read and, in PDF form, you can copy sections of it to put in something for players when giving out CharGen info.
I was getting eye-strain yesterday trying to look at the jpg that was posted. Now where is Korvosa...

My question for you - is this primarily a book for GMs or players? Are there spoilers all throughout the book? I really liked the Korvosa book, which I printed a copy out for my players, convienently leaving out the "Secrets" chapter.
 

bento said:
My question for you - is this primarily a book for GMs or players? Are there spoilers all throughout the book? I really liked the Korvosa book, which I printed a copy out for my players, convienently leaving out the "Secrets" chapter.

Definitely not a "For GM's Eyes Only" book. The writeup for each country mostly focuses on board brushstrokes of nation description and why they are that way. Why do Nex and Geb hate each other so much? Why are there so many adventurers in Osirion's capital city? What happens to those that speak against the Living God of Razmiran? We're not talking state secrets, just stuff that anyone from these places would know. Frankly, I'd probably copy and paste sections of the text to give players if they were going to play in a particular nation (but make them buy it themselves if they want to be from another nation).
 


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