I just bought Trinity D20 and City State of the Invincible Overlord any questions?

Trinity XPH: Doesn't use the d&d psionic rules, but something more along the lines of the original Aeon/Trinity system. Compare Abberant with Abberant D20 and you'll figure out how they did Trinity D20.

Trinity and D20 Future: They actually mentioned D20 Future...
Using d20 Modern and/or d20 Future
The Trinity Universe games utilize the Player’s Handbook for the simple reason that the majority of d20 System players have it and are familiar with it. Still, you can use d20 Modern instead without too much tweaking — Trinity incorporates material from that book, after all. Along similar lines, there’s a lot of great stuff in d20 Future — expanded rules on genetic engineering, cybernetics, space travel, mechs and the like — that you can incorporate into your Trinity game. We’d offer more specifics, but the content wasn’t available until just before this book went to press — and there’s too much good material to cram in this book anyway. If you want to add more depth to a Trinity campaign, it’s well worth picking up d20 Future.

Trinity TOC:
0.0 Overview 21
1.0 Æon Trinity Profile 23
2.0 Psi 27
2.1 The Philosophy of Psi 27
2.2 Noetic Science 28
2.3 Biotechnology 29
3.0 The Psi Orders 31
3.1 Psi Orders and the Æon Trinity 34
3.2 The Æsculapian Order 35
3.3 Interplanetary School for
Research and Development 38
3.4 The Legions 41
3.5 Ministry of Noetic Affairs 45
3.6 Nova Força de Nacionales 48
3.7 Orgotek 50
3.8 Upeo wa Macho 54
3.9 Chitra Bhanu 57
4.0 Aberrants 58
5.0 History 62
5.1 Times Past 62
5.2 The Aberrant War 63
5.3 The Ultimatum and the Exodus 64
5.4 The Crash 65
5.5 The Aberrant Return
and the Rise of Psions 68
5.6 Alien Contact 70
5.7 The 22nd Century 71
5.8 200-Year Timeline 72
6.0 22nd-Century Earth 74
6.1 The Æon Trinity 75
6.2 Africa 77
6.3 Asia 80
6.4 Australia 86
6.5 Europe 88
6.6 North America 90
6.7 South America 94
7.0 Space 97
7.1 Luna 99
7.2 Mercury 104
7.3 Venus 104
7.4 Earth 105
7.5 Mars 106
7.6 The Asteroid Belt 107
7.7 Jupiter 108
7.8 Saturn 110
7.9 Uranus, Neptune, Pluto 110
7.10 Interstellar Colonies 111
8.0 Aliens 117
8.1 Qin 117
8.2 Chromatics 120
8.3 The Coalition 123
9.0 Character 126
9.1 Character Genesis 126
9.2 Starting Characters 127
9.3 Characteristics 127
9.3.1 Human 128
9.3.2 Psychic Template 128
9.4 Class Descriptions 129
9.4.1 Academic 131
9.4.2 Entertainer 133
9.4.3 Entrepreneur 135
9.4.4 Investigator 137
9.4.5 Scoundrel 139
9.4.6 Warrior 141
9.5 Class Level Extension 142
9.6 Prestige Classes 142
9.6.1 Diplomat 143
9.6.2 Explorer 144
9.6.3 Mercenary 145
9.6.4 Scientist 146
9.6.5 Space Jockey 147
9.6.6 Technologist 148
9.6.7 Troubleshooter 149
9.7 Skills 151
10.0 Feats 157
10.1 General Feats 157
10.2 Background Feats 160
10.3 Psychic Feats 167
11.0 Psi 169
11.1 Psi Benefits 169
11.1.1 Power Points 169
11.1.2 Attunement 169
11.1.3 Backlash 170
11.1.4 Psi Prints 170
11.1.5 Burnout 170
11.2 Psi and Taint 170
12.0 Aptitudes 172
12.1 Aptitude List 174
12.1.1 Biokinesis Aptitude 174
12.1.2 Clairsentience Aptitude 175
12.1.3 Electrokinesis Aptitude 175
12.1.4 Psychokinesis Aptitude 175
12.1.5 Telepathy Aptitude 176
12.1.6 Teleportation Aptitude 176
12.1.7 Vitakinesis Aptitude 177
12.2 Psi Powers 178
13.0 Technology 213
13.1 Wealth 213
13.2 Equipment 213
13.3 Vehicles 225
14.0 Drama 232
14.1 Stunt Bonus 232
14.2 Radiation Poisoning 232
14.3 Dramatic Editing 232
14.4 Transportation 235
14.5 Pursuit 236
15.0 Roleplaying 242
15.1 The World of Trinity 242
15.2 The Team 242
15.3 The GM’s Toolkit 243
15.4 Pulling Back the Veil 244
16.0 Appendix: Additional Notes 248
16.1 Other Character Races 248
16.2 Æon Trinity 251
16.3 The Proxies 251
16.4 Glossary 253
 

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How's the production value of the CSIO book? Wilderlands wasnt' bad, but there's a lot of competition out there now and a lot of it has fantasic art, great layout, and easy on the eyes.

Are there are big rule changes in CSIO in the rules chapter? Any interesting PrCs or Feats? how easy would it be to take and put in your home brew or other offiial setting?

For the Trinity book, how do they compare with Aberrants now? I remember reading Aberrant d10 and thinking, "Man, there is no way even a dozen squads could ever take on an Aberrant." Vastly different power levels than what they had in Trinity d10.
 

CSIO production value: The layout is about the same, the border art is a bit smaller (which is good). The art looks like about the same quality as the Wilderlands, decent. The maps are very good (would say an improvement).

CSIO rules: There are Social Levels (sounds kewl). New rules for Gambling, Interrogation, and Torture. Agent of the Black Lotus (PrC). Beggar (NPCC). Prestige Classes just don't really do it for me anymore, so i'm happy that there's very little in this book, the one that is there does look like it has story driven purpose. There's a whole chapter on Crime and Punishment (complete with a whipping and humiliation table).

CSIO plug-and-play: I would say pretty easy, atleast it would be for me.

Trinity vs Aberrants: Still like comparing a catapult with a bazooka. They (Adventure, Aberrant, Trinity) seem to be setup as three different games that shouldn't be used interchangeable without heavy modification. I'm happy that stayed the same, if it had changed it would pretty much have destroyed the feel of the game. Aberrants are supposed to be tough mothers.
 

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