Things to always keep in mind:
1. pp limit per power. A psionic character can only put as many pp into a power as he has manifestor levels (for augmentation purposes).
2. Range. Psionic powers are usually of shorter range. Most are either close or medium in range.
3. Limitied targets. Very few psionic powers affect more than one target at a time.
4. Focus. Keep track of psionic focus. Using a metapsionic feat expends the focus (so only one can be applied at a time, unlike a sorcerer/wizard).
Using 2 and 3 a single psionic foe should be fairly easily handled by a group of PCs. At best he could take down 1 a round. But the others could close within a round, 2 max. Once engaged psionic characters have a lot of trouble surviving melee - manifesting definsively is the way to avoid the AoO generated but still. . . .
A psionic PC will do real well against a single foe in a day. But if there are more encounters his pp start to run out, if there are more foes in a combat the same issue - and his powers generally only affect a single opponent at a time.
1. pp limit per power. A psionic character can only put as many pp into a power as he has manifestor levels (for augmentation purposes).
2. Range. Psionic powers are usually of shorter range. Most are either close or medium in range.
3. Limitied targets. Very few psionic powers affect more than one target at a time.
4. Focus. Keep track of psionic focus. Using a metapsionic feat expends the focus (so only one can be applied at a time, unlike a sorcerer/wizard).
Using 2 and 3 a single psionic foe should be fairly easily handled by a group of PCs. At best he could take down 1 a round. But the others could close within a round, 2 max. Once engaged psionic characters have a lot of trouble surviving melee - manifesting definsively is the way to avoid the AoO generated but still. . . .
A psionic PC will do real well against a single foe in a day. But if there are more encounters his pp start to run out, if there are more foes in a combat the same issue - and his powers generally only affect a single opponent at a time.