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isd

First Post
I apolagize for my grammar :)

He uses ether the shadow or martial power. can't see him using divine, arcane, psionic or ki. As shadow isn't out I'll go martial. The primal classes available don't work ether. no shape-shifting or calling spirits.

He is a stealthy bastard with a knife and gun. This screams rogue!

For flavor I might spell scar him to explain his eyes.

You are "another kind of evil." sex male, alignment evil, lvl 1

Artful dodger looks good but I think he is more of a brutal scoundrel. Have charisma and intelligence as your dump stats. He has feral wisdom, brutal strength and inhuman dexterity. Constitution should be decent but it isn't important that it be high. He isn't planing on letting them hit him. 10 int He isn't unintelligent but he isn't Albert Einstein, however it's that famous wining personality that got him wanted on every populated world from the abyss to the astral sea.

As for race I'd like to go human or elf with him, but half-orc and razorclaw could work.

lets go elf rogue stats lvl 1
str: 16
con: 12
dex: 18=16+2
int: 10
wis: 14=12+2
cha: 8

you have a short-bow and dagger/short sword. maybe duel hand crossbows

skills training
acrobatics ("Climb!")
athletics ("There's one speed.")
dugeoneering (XXX slammer escapee)
perception (nothing sneaks up on this guy)
stealth (required and conceptual)
Thievery ("I should probably slip these chains and open up a few arteries.")

AC: 16=10+4(dex)+2(leather)
fort: 13=10+3(str)
refl: 16=10+2(class)+4(dex)
will: 12=10+2(wisdom)

feat? *very Riddick* others only slightly Riddick.
choose one of: *backstabber*, blade opportunist, combat reflexes, *elven precision*, *escape artist*, far shot, far throw, *improved initiative*, *light step*, long jumper, nimble blade, *quick draw*, sure climber, surprise knockdown, weapon focus, *brutal wound*, slayer action, sneaky accuracy, *trap sense*, two-fisted shooter, weapon expertise.

choose whatever powers you want.
 


Klaus

First Post
If he's a 1st-level character:

level 1
Half-Orc, Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 17, Con 12, Dex 18, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 12, Dex 16, Int 10, Wis 12, Cha 10.


AC: 16 Fort: 13 Reflex: 16 Will: 11
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Stealth +11, Thievery +9, Intimidate +7, Perception +6, Acrobatics +9, Athletics +8

UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +1, Endurance +3, Heal +1, History, Insight +1, Nature +1, Religion, Streetwise

FEATS
Level 1: Surprising Charge

POWERS
Rogue at-will 1: Disheartening Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Precise Incision

ITEMS
Dagger, Leather Armor


If he's at his Pitch Black levels:

level 14
Half-Orc, Rogue, Daggermaster
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 20, Con 14, Dex 20, Int 11, Wis 14, Cha 12.

STARTING ABILITY SCORES
Str 15, Con 12, Dex 16, Int 10, Wis 12, Cha 10.


AC: 24 Fort: 22 Reflex: 24 Will: 19
HP: 91 Surges: 9 Surge Value: 22

TRAINED SKILLS
Stealth +19, Thievery +17, Intimidate +15, Perception +14, Acrobatics +17, Athletics +17

UNTRAINED SKILLS
Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +9, Endurance +11, Heal +9, History +7, Insight +9, Nature +9, Religion +7, Streetwise +8

FEATS
Level 1: Surprising Charge
Level 2: Dirty Fighting
Level 4: Slaying Action
Level 6: Into the Fray
Level 8: Thirst for Battle
Level 10: Backstabber
Level 11: Rogue Weapon Mastery
Level 12: Danger Sense
Level 14: Devastating Critical

POWERS
Rogue at-will 1: Disheartening Strike
Rogue at-will 1: Deft Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Precise Incision
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Nasty Backswing
Rogue daily 5: Walking Wounded
Rogue utility 6: Threatening Glare
Rogue encounter 7: From the Shadows
Rogue daily 9: Crimson Edge
Rogue utility 10: Combat Tumbleset
Rogue encounter 13: Toppling Slash (replaces Nasty Backswing)

ITEMS
Dagger, Leather Armor
 

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