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I know magic items are unnecessary but
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<blockquote data-quote="Ymdar" data-source="post: 7397991" data-attributes="member: 24254"><p>We have just started a new shared campaign where several people will DM (worked for us in the past) and have looked at the xgte magic tables which recommend to give out 100 magic items to a party of 4 over the course of 20 levels. We thought that looks like a bit much so decided to give each character over the course of the campaign:</p><p>- some random healing potions (with the option to buy these)</p><p>- some random consumable magic items (possibly stat increasing tomes at high levels exact numbers are TBD)</p><p>- 4 signature magic items which can be chosen by the players and which will be given to the PC in due time once roughly every 4 levels, with the potential for that magic item to increase in power. The items will be awarded by rarity (meaning rarer items will be given later) or a weaker version of the items will be given at lower levels. </p><p></p><p>We hope the above system prevents powergaming, getting too powerful items too early and to have a feeling of being in a fantasy novel. Any suggestions?</p></blockquote><p></p>
[QUOTE="Ymdar, post: 7397991, member: 24254"] We have just started a new shared campaign where several people will DM (worked for us in the past) and have looked at the xgte magic tables which recommend to give out 100 magic items to a party of 4 over the course of 20 levels. We thought that looks like a bit much so decided to give each character over the course of the campaign: - some random healing potions (with the option to buy these) - some random consumable magic items (possibly stat increasing tomes at high levels exact numbers are TBD) - 4 signature magic items which can be chosen by the players and which will be given to the PC in due time once roughly every 4 levels, with the potential for that magic item to increase in power. The items will be awarded by rarity (meaning rarer items will be given later) or a weaker version of the items will be given at lower levels. We hope the above system prevents powergaming, getting too powerful items too early and to have a feeling of being in a fantasy novel. Any suggestions? [/QUOTE]
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I know magic items are unnecessary but
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