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I know magic items are unnecessary but
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<blockquote data-quote="Ranthalan" data-source="post: 7398095" data-attributes="member: 6790174"><p>By the end of my last campaign (six PCs around 15th level), I think every PC had at least one attuned magic item. One or two of them had two. There was a scattering of +1 or +2 weapons. They probably had a dozen potions or so, but never used them, mostly because they forgot about them. The healing potions weren't particularly helpful. It was generally more efficient to use a spell to heal than a potion.</p><p></p><p>If it made sense that there might be a magic item in a particular treasure horde, I'd use the random treasure table to determine if any were present. But I picked the actual items myself from the tables so that the party got things they could actually use. This was mostly because they weren't likely to find anywhere to sell or barter them, based on the setting. In another campaign, I might have gone completely random. It seemed like an appropriate amount for the campaign. They didn't unbalance the game in any way.</p><p></p><p>The key is to know what is appropriate for your campaign. The game is flexible enough that if you go a bit too far you can compensate. You can up the opponent's HP, or pick opponents with particular immunities to lessen the impact of the party's magic items. That only helps so much, though. My advice is always pay attention to the effect a new magic item has on the game before considering any more. Be careful how many you give out at a time. Probably one is best, not more than two.</p></blockquote><p></p>
[QUOTE="Ranthalan, post: 7398095, member: 6790174"] By the end of my last campaign (six PCs around 15th level), I think every PC had at least one attuned magic item. One or two of them had two. There was a scattering of +1 or +2 weapons. They probably had a dozen potions or so, but never used them, mostly because they forgot about them. The healing potions weren't particularly helpful. It was generally more efficient to use a spell to heal than a potion. If it made sense that there might be a magic item in a particular treasure horde, I'd use the random treasure table to determine if any were present. But I picked the actual items myself from the tables so that the party got things they could actually use. This was mostly because they weren't likely to find anywhere to sell or barter them, based on the setting. In another campaign, I might have gone completely random. It seemed like an appropriate amount for the campaign. They didn't unbalance the game in any way. The key is to know what is appropriate for your campaign. The game is flexible enough that if you go a bit too far you can compensate. You can up the opponent's HP, or pick opponents with particular immunities to lessen the impact of the party's magic items. That only helps so much, though. My advice is always pay attention to the effect a new magic item has on the game before considering any more. Be careful how many you give out at a time. Probably one is best, not more than two. [/QUOTE]
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I know magic items are unnecessary but
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