Walking Dad
First Post
Some of the popular systems have magic or a similar subsystem (like psionics) that can do anything.
It starts with paladin's detecting evil, ruining careful disguises, to much stronger divination magics. Clerics asking the dead body who get the name of the murderer.
"Knock" spells that open any door faster than the thief can draw his lockpicks.
Charms that makes lies and bluff unnecessary (both as skill and roleplay). Creation spells that ruin any commerce system.
Are these features or bugs in your opinion?
How can they used to enhance a game instead of disrupting it?
It starts with paladin's detecting evil, ruining careful disguises, to much stronger divination magics. Clerics asking the dead body who get the name of the murderer.
"Knock" spells that open any door faster than the thief can draw his lockpicks.
Charms that makes lies and bluff unnecessary (both as skill and roleplay). Creation spells that ruin any commerce system.
Are these features or bugs in your opinion?
How can they used to enhance a game instead of disrupting it?
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