BluWolf
Explorer
I have NEVER played or allowed psionics in my campaigns over the past 22 years. I always liked the idea of psionics in literature and in comics but I always felt they didn't belong in my fantasy worlds. Yes, this is because the first book I ever read was Tolkien and I'm a narrow minded fantasy biggot, but bygones.
When I started rewriting my homebrew 2 years ago I started with a picture in mind. The fantasy world equivalent of the Mos Eisley cantina. I wanted a very wierd and disjointed world where players could play or meet just about anything. I wanted oddity to be a mainstay of the world. Not in a Robert Asprin (sp??) light hearted comedy way but in a Flash Gordon otherwordly stereotypical way.
So one thing I said to self was "self, hang up your psionic prejudice and allow them." OK fine.
I bought the psionics hand book read it, liked it but decided I wasn't going to bring them in until I got a good feel for the core mechanics of 3E. Baby steps of complexity.
Well it has been two years since the restart of my campaign and I find myself on hiatus for an extended period with some time to do some tiding and some expanision. But now the problem I have is I cannot see a reason for psionics in the game. It just seems to me to be a shadow of the magic system.
You have wizards, sorcerers, clerics, druids......they all cast spells differently but when you get all the window dressing out of the way they are essentially all using the same mechanic. So why add psions, psychic warriors and all that other stuff when it is essentially the same thing, different curtains???
I would like to make psionics an option for those in my campaign that are interested in it but I'm not feeling the love.
Has anyone been running a "psionics is different form magic" campaign? How successful has it been? How challenging has it been? Where are the pitfalls?
Much appreciated;
When I started rewriting my homebrew 2 years ago I started with a picture in mind. The fantasy world equivalent of the Mos Eisley cantina. I wanted a very wierd and disjointed world where players could play or meet just about anything. I wanted oddity to be a mainstay of the world. Not in a Robert Asprin (sp??) light hearted comedy way but in a Flash Gordon otherwordly stereotypical way.
So one thing I said to self was "self, hang up your psionic prejudice and allow them." OK fine.
I bought the psionics hand book read it, liked it but decided I wasn't going to bring them in until I got a good feel for the core mechanics of 3E. Baby steps of complexity.
Well it has been two years since the restart of my campaign and I find myself on hiatus for an extended period with some time to do some tiding and some expanision. But now the problem I have is I cannot see a reason for psionics in the game. It just seems to me to be a shadow of the magic system.
You have wizards, sorcerers, clerics, druids......they all cast spells differently but when you get all the window dressing out of the way they are essentially all using the same mechanic. So why add psions, psychic warriors and all that other stuff when it is essentially the same thing, different curtains???
I would like to make psionics an option for those in my campaign that are interested in it but I'm not feeling the love.
Has anyone been running a "psionics is different form magic" campaign? How successful has it been? How challenging has it been? Where are the pitfalls?
Much appreciated;
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