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*Dungeons & Dragons
I love D&D.....but.
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<blockquote data-quote="touc" data-source="post: 7391936" data-attributes="member: 19270"><p>It's all about the people who play it. I'm not sure anyone says <em>"I'll give up my Friday night to hang out with people I don't like because I <strong>love so much</strong> the game mechanics."</em> </p><p></p><p>Good players make you look forward to the next session. A good DM makes you fall in love with a story or setting and want to see where it goes next. If you're missing either one, it's easy to turn to the system and express you're bored, dissatisfied, or that it's just not working. <strong>But...</strong></p><p></p><p>I'll give that it <em><u>could be</u></em> the system. I got burned out as a DM running PF games because of the Rules Bloat and because high-level combats were taking 1-2 hours, which was too much time for players to be sitting watching others take a turn and doing nothing. In the end, we split our group and parted ways (as friends). But my folks wanted a forum for more roleplay, less character number crunching. D&D provided that forum. </p><p></p><p>Since it's about players, one of our gamers runs a <strong>DCC game </strong>from time to time where we run a mob of 0-level losers who no skills through a dungeon. Maybe you need a change of pace, a chance for a goofy, hilarious run where if "<em>Dirt Diggler</em>" the guano farmer <em>bites the dust</em>, you end up having fun regardless. I think several people have speculated that your complaints don't appear to highlight any fundamental flaw in the game itself but rather a dissatisfaction with the setting or theme of the games you've been playing in.</p></blockquote><p></p>
[QUOTE="touc, post: 7391936, member: 19270"] It's all about the people who play it. I'm not sure anyone says [I]"I'll give up my Friday night to hang out with people I don't like because I [B]love so much[/B] the game mechanics."[/I] Good players make you look forward to the next session. A good DM makes you fall in love with a story or setting and want to see where it goes next. If you're missing either one, it's easy to turn to the system and express you're bored, dissatisfied, or that it's just not working. [B]But...[/B] I'll give that it [I][U]could be[/U][/I] the system. I got burned out as a DM running PF games because of the Rules Bloat and because high-level combats were taking 1-2 hours, which was too much time for players to be sitting watching others take a turn and doing nothing. In the end, we split our group and parted ways (as friends). But my folks wanted a forum for more roleplay, less character number crunching. D&D provided that forum. Since it's about players, one of our gamers runs a [B]DCC game [/B]from time to time where we run a mob of 0-level losers who no skills through a dungeon. Maybe you need a change of pace, a chance for a goofy, hilarious run where if "[I]Dirt Diggler[/I]" the guano farmer [I]bites the dust[/I], you end up having fun regardless. I think several people have speculated that your complaints don't appear to highlight any fundamental flaw in the game itself but rather a dissatisfaction with the setting or theme of the games you've been playing in. [/QUOTE]
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