I love D&D.....but.

Wiseblood

Adventurer
This is hard to write. I may have to break up with D&D. Maybe I don't love it anymore. Perhaps I never loved it. I think this because every time I think of the rules, they bother me. Like initiative, I use it but what choice do I have? Six second rounds eww. High level world changing spells and multiple planes of existence aren't my cup of tea and never were.

The rules for each edition were slightly/heavily modified rules taken from a previous game. Sometimes they were easier to use or understand, sometimes not. As a result, they are simulacra or perhaps more accurately an eidolon. (See what I did there?) I feel like today's D&D is a bit like heavily processed food. After a while I kinda crave something a little less processed. If they built a game from scratch to simulate(?) fantasy heroism(adventuring) I doubt it would resemble D&D. I understand why WotC wouldn't do that though. I will definitely still play, because people play it, also I can and do still love the following.

Swords and armor
Magic and Fantasy
Heroism and adventuring
Pretending
Dice
Solving puzzles and riddles
Scenarios
Miniatures
Worldbuilding
Monsters and characters from the various fantasy creators especially ones from or adjacent to D&D.

And I can find all of that in D&D and I haven't found or made a replacement.

So I am right back where I started.

Am I alone in this sentiment? Is this a symptom of being a player of rpgs? Is there a cure? Must I endure this sense of wrongness? Should I seek professioal help?
 
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Ancalagon

Dusty Dragon
It sounds to me that you need to explore other systems. Look into Gurps. Or maybe Warhammer frpg (I recommend the second edition... and you don't *have* to use them to play the setting, they can work in a generic gritty/low magic setting too). Or some other system. Or heck, try a sci fi game for a while.

Variety is good. D&D isn't a cult. You can step away for a while, or even forever.
 

ccs

40th lv DM
This is hard to write. I may have to break up with D&D. Maybe I don't love it anymore. Perhaps I never loved it. I think this because every time I think of the rules, they bother me. Like initiative, I use it but what choice do I have? Six second rounds eww. High level world changing spells and multiple planes of existence aren't my cup of tea and never were.

The rules for each edition were slightly/heavily modified rules taken from a previous game. Sometimes they were easier to use or understand, sometimes not. As a result, they are simulacra or perhaps more accurately an eidolon. (See what I did there?) I feel like today's D&D is a bit like heavily processed food. After a while I kinda crave something a little less processed. If they built a game from scratch to simulate(?) fantasy heroism(adventuring) I doubt it would resemble D&D. I understand why WotC wouldn't do that though. I will definitely still play, because people play it, also I can and do still love the following.

Swords and armor
Magic and Fantasy
Heroism and adventuring
Pretending
Dice
Solving puzzles and riddles
Scenarios
Miniatures
Worldbuilding
Monsters and characters from the various fantasy creators especially ones from or adjacent to D&D.

And I can find all of that in D&D and I haven't found or made a replacement.

So I am right back where I started.

Am I alone in this sentiment? Is this a symptom of being a player of rpgs? Is there a cure? Must I endure this sense of wrongness? Should I seek professioal help?
I notice you don't mention the people you play with in that list of things you love.
 

Afrodyte

Visitor
Maybe it's just time for a change of pace, at least for a while. I highly recommend FATE and FATE Accelerated for what you're looking for. The rules are a lot more streamlined, and you have more leeway in how you define your character. It's really easy to port over the information from your favorite fantasy setting and translate it into FATE rules.
 
I have felt this at times, it usually results in me tinkering with the rules, but I also seem to drop them after a while.

I currently DM one game which allows me to have the feel I like to play. The other game I currently play in I have the same issues - magic gets given away in droves and I don't enjoy the feel very much, but I then think if I drop out then I only DM. Plus it is a chance to see these friends on a regular basis.

Sometimes the type of game I like to play is influence by what I have just read or currently reading as well.
 

Ogre Mage

Explorer
I would consider taking a look at Savage Worlds. It is a generic RPG system which emphasizes speed of play and reduced preparation time. There is a Savage Worlds Fantasy Companion as well as numerous published settings in many genres. Probably the fantasy setting with the most setting support is Hellfrost. The world is slowly being overtaken by ice. Beasts and Barbarians offers a more Conan-esque setting. Sundered Skies is a post-apocalyptic fantasy setting in which the world exploded and everyone is forced to live on floating islands and travel by airship. There are several others worth exploring.

It's also possible you may just need a break from RPGs. I have taken several breaks. The longest one lasted for two years. Usually I find 5-6 months is sufficient though and I start getting the urge to play again.
 
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Dannyalcatraz

Moderator
Staff member
D&D isn't a cult. You can step away for a while, or even forever.
You have offended the Great and Powerful Gygax! REPENT!!!

I kid, of course. The others nailed it, Wiseblood. Take a break from D&D to try other RPGs, or even step away from the hobby for a while. If/when you come back, it will probably still be here.
 
Am I alone in this sentiment? Is this a symptom of being a player of rpgs? Is there a cure? Must I endure this sense of wrongness? Should I seek professioal help?
RPGs suffer from this odd thing by which their players think too much and feel entitled to see all that's "wrong" with the game. They all would know better how the game should be, and often spend hours rewriting the rules or the entire system and then brag about it, instead of shut up and play yer game.

If you are tired AND you are actually playing the game regularly, just take a break and try another game.

OTOH if you're not playing much, chances are that you simply are over thinking.
 

thorgrit

Explorer
It's not wrong to want to seek other things. I don't like the initiative system either - or rather, I found I like Savage Worlds's better, so I houseruled that in to my current game. I've never played or run a game where PCs got high enough level as to gain the power of demigods, and I likely never will.

If you want to add to your list of other systems to check out, put Dungeon World on it. It's Powered by the Apocalypse engine, which is more narrative focused than combat simulation, but I've heard it really scratches that D&D dungeon-crawling itch.
 

Coroc

Adventurer
Stay oldschool is my advice. Put your creativity in creating a low Magic stetting or modify an official Setting to a lowmagic world. It is far more easy than you think. Restrict classes, reduce number of nonhumans in parties, make Magic rare there you go. Of course you need mature Players for this who like a challenge.

After a while use another campaign where anything goes for a change, all the flashy stuff tiefling, halfgenasi and psionic ninja mutant pirate hobbits.

Both styles have their own advantages and nice in-game moments.
 

Delazar78

Visitor
I don't know, I have a feel that old-school was way more high-magic that new-school. My 2e wizard could cut the tip of mountains, reverse them, and build cities on it! And don't get me started on my wizard/psionicist (dragon king from Athas).

Now all the most powerful spell in the game can do is emulate a lower level spell, or you run the chance to not be able to cast it. EVER. AGAIN.

Regarding OP, yeah, explore other games. I'm collecting The One Ring (from Cubicle7) just because I like to read those books, but the system is really solid, and there's a lot of published scenarios.

RPGs are made for you to have a good time. So, go and have a good time!
 

Wightbred

Explorer
I’ve felt this before, and with every edition. I usually take a break and then eventually come back when D&D feels fun again.

Definitely a lot of fun other options if you want to keep playing but take a break from D&D. Dungeon World is good, but so is something completely different that shakes up your perceptions like Fiasco. Or just hit some fun board games.

Talk honestly about how you feel with the people you play with and get their support.

Whatever you decide, don’t worry about it too much. It will pass or you’ll find something else to get passionate about.
 

Blue

Ravenous Bugblatter Beast of Traal
The reason there are so many RPGs is because for everyone one of them, someone said "My RPG itch is not getting scratched. What would?". There's no shame in not digging any particular one. 5e does have a lot of players so it's easier then most to find a game, but that doesn't mean you need to play it. The one caveat to playing other games is that often you either need to convince someone to run or run it yourself.

If you're looking for something close to D&D but isn't 5e, I'd suggest 13th Age. But from your description that might be too close to D&D in terms of mechanics. On the other hand, it might be just a fresh take on it you want.

Looking at the list of what you like, it seems the fantasy genre is where you want to stay. Luckily, there are plenty of games out there. A previous poster mentioned Dungeon World, and anything Powered by the Apocalypse (PbtA) will have a very different feel than D&D. That will have a lighter, more narrative feel as well as putting much more control in the player's hands about the direction of the campaign.

If you like crunchy on the other hand, tightly integrated with the setting, there are a number of different versions of Warhammer Fantasy out there. Just reaching as far as I can in the opposite direction as DW that's still well known.

Fate & Fate: Accelerated Edition (FAE) both can do fantasy, and there's both published and free fan-created content for shaping the rules to match the flavor and setting you want. Savage Worlds and other general systems can do the same.

There's lots more options out there, especially if you want to explore other genres as well. Take a vacation from D&D and explore new games.

Best of luck!
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
It's not wrong to want to seek other things.
You know, in the wrong context .... that's the opposite of "Yes, dear."


To the op-
So, I have a slightly different suggestion.

I know you love fantasy RPGs, but why not something different?*

Something in space. Something with mutants. Something funny. Shake up your snowglobe.

Heck, maybe try a diceless RPG. Enjoy something different, and after a while, you might find yourself pining for D&D again. Which is good! Or, if you don't, that says something as well.

Back in the day, I used to play Star Frontiers, Gamma World, Star Trek (FASA), Battletech, Amber diceless, and a fair amount of Paranoia one-shots, in addition to all sorts of other games to take breaks from D&D. Eventually, I always came back. Spread your wings a little- there is more to TTRPGs than just wizards and swords.





*Repetition is either fun & good, in which case it's a ritual, or it's not, in which case it's a rut.
 

jgsugden

Adventurer
There are basic rules out there for a umber of systems. Try them out. GURPs, with low magic and shorter 'rounds' may be more your cup of tea. However, I posit that it may not be the system you need to shake up, but the campaign structure. All of these are RPGs. Role playing games. Our characters are filing roles in a story. The rule system influences the story, but the core of the story is in our hands and often can have a greater influence on our fun than we realize. Before throwing the baby out with the bathwater by paying for and learning a new system, try a well reviewed prepublished adventure (if you have not already done so).
 

Jacob Lewis

The One with the Force
Having made a similar statement when I finally let go if the D&D ball-n-chain, I can relate to this sentiment of breaking up with a long-time interest. I'll just add to what others are already saying: try something new! I have discovered the narrative dice system from FFG not only appeals to a style of roleplaying I had not thought available and closer to my own preferences, but also re-ignited my childhood love for Star Wars. I've even found to have a greater appreciation for more board games for entertainment and enjoyment I can share in a more casual manner while still getting my gaming fix. D&D is great, but it is not the whole picture. Let go, or even just branch out. Find your own path.
 

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