Ilbranteloth
Explorer
This is hard to write. I may have to break up with D&D. Maybe I don't love it anymore. Perhaps I never loved it. I think this because every time I think of the rules, they bother me. Like initiative, I use it but what choice do I have? Six second rounds eww. High level world changing spells and multiple planes of existence aren't my cup of tea and never were.
The rules for each edition were slightly/heavily modified rules taken from a previous game. Sometimes they were easier to use or understand, sometimes not. As a result, they are simulacra or perhaps more accurately an eidolon. (See what I did there?) I feel like today's D&D is a bit like heavily processed food. After a while I kinda crave something a little less processed. If they built a game from scratch to simulate(?) fantasy heroism(adventuring) I doubt it would resemble D&D. I understand why WotC wouldn't do that though. I will definitely still play, because people play it, also I can and do still love the following.
Swords and armor
Magic and Fantasy
Heroism and adventuring
Pretending
Dice
Solving puzzles and riddles
Scenarios
Miniatures
Worldbuilding
Monsters and characters from the various fantasy creators especially ones from or adjacent to D&D.
And I can find all of that in D&D and I haven't found or made a replacement.
So I am right back where I started.
Am I alone in this sentiment? Is this a symptom of being a player of rpgs? Is there a cure? Must I endure this sense of wrongness? Should I seek professioal help?
I end up tweaking the rules heavily over time to fit out old-schooling sort of AD&Dish approach while taking what we like from the new mechanics. It’s come to the point where it is quite different and yet oddly still feels like D&D and even 5e. We don’t use initiative or 6 second rounds, movement is constant and not part of your turn, and combat itself is not our focus. Although the system supports exciting duels a la movies. Combat and adventuring is gritty and dangerous, but the majority of the rules can be summed up in a few core mechanics. The campaign focus is exploration.
One of these days I’ll have it finished enough to put on DM Guild, but if you don’t mind a work-in-progress PHB replacement I’m happy to share.
Oh, if it’s not obvious, I’m from the good old days where Dragon was full of alternate ideas and rules, and home brew wasn’t just an option but seemingly expected.