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I love D&D.....but.
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7394102" data-attributes="member: 6871653"><p>I know how you feel. I have a group that I cant seem to DM for; the things they say they would love, what they actually want and what I can offer as a DM is always off in some way. Its hard to quit a group as a DM without it having no effect whatsoever on the rest of the relation. Anyway. </p><p></p><p>Railroad-y plot have a bad reputation, but they can be really fun with a group that love fast-paced, action packed adventures. Its not bad DMing to give your players the equivalent of MCU movies in D&D games if its what they want; some people dont play D&D to immerse themselves in morally ambiguous make-your-own-fortune free-roam campaigns. When I Dm for this kind of players, I take old video-games players guides (Final Fantasy, Icewind Dale, Dark Alliance, Dragon Age etc) and make them play through the scenario: its very low-prep, all the setting/NPC infos are already created, all I need to do is run the NPC and improvise some stats, often by just refluffing stuff from the Monster Manual.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7394102, member: 6871653"] I know how you feel. I have a group that I cant seem to DM for; the things they say they would love, what they actually want and what I can offer as a DM is always off in some way. Its hard to quit a group as a DM without it having no effect whatsoever on the rest of the relation. Anyway. Railroad-y plot have a bad reputation, but they can be really fun with a group that love fast-paced, action packed adventures. Its not bad DMing to give your players the equivalent of MCU movies in D&D games if its what they want; some people dont play D&D to immerse themselves in morally ambiguous make-your-own-fortune free-roam campaigns. When I Dm for this kind of players, I take old video-games players guides (Final Fantasy, Icewind Dale, Dark Alliance, Dragon Age etc) and make them play through the scenario: its very low-prep, all the setting/NPC infos are already created, all I need to do is run the NPC and improvise some stats, often by just refluffing stuff from the Monster Manual. [/QUOTE]
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