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I love D&D.....but.
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<blockquote data-quote="Wiseblood" data-source="post: 7394283" data-attributes="member: 42437"><p>(One) is a murderhobo cleric of life. I'm not making this up. </p><p>*Often joking an cutting up which is fine but picks bad times to do it or perhaps too many times to do it. Jokes as a toe in the water sort of way.</p><p>* Not really interested in rp but can. </p><p>*Likes tactical combat and gets pretty creative about solving problems</p><p>*not really interested in the rules or how any character works</p><p></p><p>(Two)The Rogue player is the type that struggles to remember even the most basic rules. Seriously doesn't know what to add to a d20 on a skill check or saving throw. Has weak grasp of character abilities even one often used.</p><p>* is kind of a primadonna that often checks out mentally (or plays with electronics)when not in the spotlight. </p><p>*Likes imagining the world and what to do in it as his character it just doesn't synch up with what is actually going on.</p><p>*tends to give up when the going gets tough makes his characters not really adventurers imo.</p><p></p><p>(Three)The Barbarian player picked a fight with an NPC used the "it's what my character would do" defense. Maybe it was legit. It seems to be the excuse for why something was done that derails things. Like the stories of players using character abilities on othe PCs eg.rogues stealing, bards charming and so on. Has happened on numerous occasions.</p><p>*Likes puzzles and combat plus interacting with npc's.</p><p>* Usually creates a backstory and is interested to see where the character will end up.</p><p>*has a decent grasp of rules and character abilities.</p><p></p><p>(Four)The monk player is an outlier will often go along with the party not leading but happy to be led. Readily accepts adventure hooks.</p><p>*Also fond of puzzles and investigation along with combat. Not much for interacting with pc's I would say because of bashfulness.</p><p>* Fairly new but remembers the rules very well and helps other players.</p><p></p><p>Honestly I would label 1 and 2 bad players. But 2 and 4 are a package deal and so is 1 and 3. And some are family. Number 1 is kind of new and is probably going to get better but is only playing because of players 2 and 4 they are just about the same age.</p><p></p><p>Truth be told, I would clone number four if I could. And player number three readily agrees.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7394283, member: 42437"] (One) is a murderhobo cleric of life. I'm not making this up. *Often joking an cutting up which is fine but picks bad times to do it or perhaps too many times to do it. Jokes as a toe in the water sort of way. * Not really interested in rp but can. *Likes tactical combat and gets pretty creative about solving problems *not really interested in the rules or how any character works (Two)The Rogue player is the type that struggles to remember even the most basic rules. Seriously doesn't know what to add to a d20 on a skill check or saving throw. Has weak grasp of character abilities even one often used. * is kind of a primadonna that often checks out mentally (or plays with electronics)when not in the spotlight. *Likes imagining the world and what to do in it as his character it just doesn't synch up with what is actually going on. *tends to give up when the going gets tough makes his characters not really adventurers imo. (Three)The Barbarian player picked a fight with an NPC used the "it's what my character would do" defense. Maybe it was legit. It seems to be the excuse for why something was done that derails things. Like the stories of players using character abilities on othe PCs eg.rogues stealing, bards charming and so on. Has happened on numerous occasions. *Likes puzzles and combat plus interacting with npc's. * Usually creates a backstory and is interested to see where the character will end up. *has a decent grasp of rules and character abilities. (Four)The monk player is an outlier will often go along with the party not leading but happy to be led. Readily accepts adventure hooks. *Also fond of puzzles and investigation along with combat. Not much for interacting with pc's I would say because of bashfulness. * Fairly new but remembers the rules very well and helps other players. Honestly I would label 1 and 2 bad players. But 2 and 4 are a package deal and so is 1 and 3. And some are family. Number 1 is kind of new and is probably going to get better but is only playing because of players 2 and 4 they are just about the same age. Truth be told, I would clone number four if I could. And player number three readily agrees. [/QUOTE]
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