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<blockquote data-quote="Afrodyte" data-source="post: 7395824" data-attributes="member: 8713"><p>[MENTION=5100]Mercule[/MENTION]</p><p></p><p>Been thinking about this for a couple of days, and I think I should offer some real examples about what I mean when I talk about thinking conceptually.</p><p></p><p>Here's a sample of how you can do the work of "translating" D&D magic to Fate without having to create separate skills or stunts for every spell.</p><p></p><p><u><strong>ASPECTS</strong></u></p><p>To be able to use magic, a PC needs an aspect that describes the nature of that magic. Some examples:</p><p></p><ul> <li data-xf-list-type="ul"><em><strong>Magic in My Blood</strong></em></li> <li data-xf-list-type="ul"><em><strong>Sorcerer's Apprentice</strong></em></li> <li data-xf-list-type="ul"><em><strong>Chosen by the Sun Goddess</strong></em></li> <li data-xf-list-type="ul"><em><strong>The Archfiend Grants Me Power</strong></em></li> <li data-xf-list-type="ul"><em><strong>When I Play Music, The World Listens</strong></em></li> </ul><p><u><strong>STUNTS</strong></u></p><p>Because magic is so potent, it's a good idea to link magic stunts are linked to the appropriate Aspect and require invoking that Aspect to limit how often it gets used. Some examples:</p><p></p><p><strong>Healing Touch.</strong> Because you are <strong><em>Chosen by the Sun Goddess</em></strong>, once per scene, you can make an Empathy roll to reduce the severity of a consequence for another character by one level. For each additional level of consequence you wish to reduce during each scene, you must spend a Fate point.</p><p></p><p><strong>Arcane Ritual.</strong> When you invoke <strong><em>Sorcerer's Apprentice</em></strong>, you can use Lore instead of Will to create an advantage or overcome an obstacle with magic for that scene.</p><p></p><p><strong>Inspiration.</strong> When you invoke <strong><em>When I Play Music, The World Listens</em></strong>, you can grant an ally a +2 bonus to overcome an obstacle.</p><p></p><p><strong>War Mage.</strong> When you invoke <strong><em>[Aspect]</em></strong>, you can use Will to attack and defend using magic for that scene.</p><p></p><p><strong>Hocus Pocus.</strong> When you invoke <strong><em>[Aspect]</em></strong>, you can use Will to use magic to create an advantage or overcome an obstacles for that scene.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 7395824, member: 8713"] [MENTION=5100]Mercule[/MENTION] Been thinking about this for a couple of days, and I think I should offer some real examples about what I mean when I talk about thinking conceptually. Here's a sample of how you can do the work of "translating" D&D magic to Fate without having to create separate skills or stunts for every spell. [U][B]ASPECTS[/B][/U] To be able to use magic, a PC needs an aspect that describes the nature of that magic. Some examples: [I][B][LIST][*]Magic in My Blood [*]Sorcerer's Apprentice [*]Chosen by the Sun Goddess [*]The Archfiend Grants Me Power [*]When I Play Music, The World Listens[/LIST][/B][/I] [U][B]STUNTS[/B][/U] Because magic is so potent, it's a good idea to link magic stunts are linked to the appropriate Aspect and require invoking that Aspect to limit how often it gets used. Some examples: [B]Healing Touch.[/B] Because you are [B][I]Chosen by the Sun Goddess[/I][/B], once per scene, you can make an Empathy roll to reduce the severity of a consequence for another character by one level. For each additional level of consequence you wish to reduce during each scene, you must spend a Fate point. [B]Arcane Ritual.[/B] When you invoke [B][I]Sorcerer's Apprentice[/I][/B], you can use Lore instead of Will to create an advantage or overcome an obstacle with magic for that scene. [B]Inspiration.[/B] When you invoke [B][I]When I Play Music, The World Listens[/I][/B], you can grant an ally a +2 bonus to overcome an obstacle. [B]War Mage.[/B] When you invoke [B][I][Aspect][/I][/B], you can use Will to attack and defend using magic for that scene. [B]Hocus Pocus.[/B] When you invoke [B][I][Aspect][/I][/B], you can use Will to use magic to create an advantage or overcome an obstacles for that scene. [/QUOTE]
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