I love skill powers.

There is room for alternate interpretations on many things. Some of them can cast the story less magical
A holy strike from a paladin's smite can be stronger because his passions flare when he attacks those creatures with the radiant vulnerability, for instance. -- but there does seem to be some which are ummm harder than others. (like teleportation)

I figure normal everyday joes are "everyone of them" minions and work up from there....

The tiers are much harder to nail down for me (the character's I see in star gate arent as technological as the pcs are magical) a 1st level PC is much more than people sometimes get....

I mean a jedi-knight and a swordmage ... even at first level ... hmmmm.
 
Last edited:

log in or register to remove this ad

Back on skill powers, the one thing I was ticked off by was that they occasionally fell prey to dealing in stereotypes. My Dragonborn Starlock whose 1st-level Intimidate was a 15 is pretty pissed that all three Intimidate powers were made with this picture of "ooh, scary fighter" in mind. I mean, seriously, she's insane, she giggles as she reads peoples' fates and they die. But because she doesn't punch people I can't make use of skill powers for her specialty.

So... yeah. Cool idea. Needs more variation to it, though.
 

Me too. I like the Arcana one that lets you make an Arcana roll in place of a Bluff, Intimidate, or Diplomacy roll.

Jay

I'm rather partial to that one also. It sort of makes Beguiling Tongue second best. It provides a +5 bonus to Bluff, Diplomacy, and Intimidate. I'm trained in the first two, but not Intimidate, so this would give me a once per encounter roll at Arcana + 5. My Arcana just happens to be 5 higher than my Bluff and Diplomacy anyway, and 10 higher than my untrained Intimidate!
 

Pets & Sidekicks

Remove ads

Top