Tonguez
A suffusion of yellow
Quinn said:Halflings have the benefit of a LOTR to help establish an example of their mindset, even though that has kinda been thrown out in favor of the Kenderized halfling. Gnomes don't even have that going for them.
So seriously, what is a gnome and what is their culture like in your game?
SMURFS provide an adequate example of gnomish behaviour IMHO and as long as the Crypto-anthropologist is able to discern fact from the child-orientated presentation of the source material it is possible to draw conclusions about a complex culture which not only reflects much of what Gez has intimated re Gnosis but which gives gnomes a place in the Cosmology of a World which would be the envy of many
* Gnomes Know (as Gez indicated above)
* Gnomes are (if it is given for one to be a sweeper - then sweep")
IMC Gnomes are eusocial clanbased creatures 15" high and associated with fey. Gnomes are hermaphrodites and only develop sexual characteristics on reaching maturity
However Gnome maturity is triggered by enviromental and not temporal factors (ie gnomes can stay the same 'age' indefinately). All Gnomes in a clan are the children of a single mature female and her brood mate.
Gnomes beleive that the Land Provides and thus live simple lives, however working in cooperation they are capable of increidble feats of engineering and inventiveness (the tinkering aspect is a misintepretation of this inventiveness coupled withthe need for a 15" person to interact with a world built for 6 ft tall humans)