I am still a somewhat baffled why some here are projecting malicious intent on the DM for expecting players to engage a bit more with a basic component of the play loop: The players describe what they want to do
Because, as we keep saying, the player has described what they do.
Quite literally, I have responded with the the idea of "I search the room" and the answer I got in response was "That doesn't give me enough information to know if you triggered the trap, you need to be more specific"
"I climb the wall" which got the response "I need to know which wall, so I know whether or not you triggered the trap"
You say we are projecting, but... there it is. The goal of asking for more information in these scenarios isn't because the player hasn't described what they want to do, it is that they haven't described what they do in sufficient detail to determine if they triggered the trap.
Outside of that, we have two camps.
Me? I'm fine with descriptions, and do push for some vague descriptions on social skills. This is all based on intent though. If I understand the player's intent, they could say or describe anything, and I will accept it. Additionally, I do not want that intent circumvented and denied because the DM imagines my exact method would automatically fail.
@GMforPowergamers makes some incredibly good points about challenging the characters, not the players. And I largely agree with them. We would probably quibble over social skills, but I largely agree that the it is best to assume the PC is competent with their skills, and knows better than the player.