In your mind were you railroading back then and if so do you think you still do?To be fair, I'm pretty sure this is me as DM at some point in the past. I had a plot in mind and, dangit
In your mind were you railroading back then and if so do you think you still do?To be fair, I'm pretty sure this is me as DM at some point in the past. I had a plot in mind and, dangit
Okay. Back into the discussion because this is BS. No table will let someone take a picture of the DM notes and use it to guide them in game. This is such a breach of trust I don’t know why you would bring it up.okay so if we sat at your table and you had a maze you spent 6 hours building a physical rep for with reveling section, and when you went to get a soda I snapped a picture of your notes with the correct path (that remember changing mean taking down the dwarven forge like set up) and just openly take out my phone and say "I got this guys" and direct us through even knowing where the traps are because I have your notes now on my phone... is that fine?
at what point does it become cheating? At what point do you tell the trouble maker to knock it off... and I don't even mean YOU the DM I mean YOU the group... cause I can't imagine a group being even a little okay with the above.
okay so if we sat at your table and you had a maze you spent 6 hours building a physical rep for with reveling section, and when you went to get a soda I snapped a picture of your notes with the correct path (that remember changing mean taking down the dwarven forge like set up) and just openly take out my phone and say "I got this guys" and direct us through even knowing where the traps are because I have your notes now on my phone... is that fine?
at what point does it become cheating? At what point do you tell the trouble maker to knock it off... and I don't even mean YOU the DM I mean YOU the group... cause I can't imagine a group being even a little okay with the above.
Okay. Back into the discussion because this is BS. No table will let someone take a picture of the DM notes and use it to guide them in game. This is such a breach of trust I don’t know why you would bring it up.
This is back to the “can we win d&d” argument as going to such an extreme you prove nothing.
Yes, it certainly could be considered railroading of sorts, I believe. I now try my best to adjudicate as fairly as I can based heavily upon the stated goal and approach of the PC without regard for any particular outcome. Given that I will typically give players a chance to reconsider their tactics after I announce the DC and stakes for an Ability Check, one would be hard pressed to say that I'm railroading them. Of course, life is not so tidy and a player could potentially perceive it as such under certain circumstances.In your mind were you railroading back then and if so do you think you still do?
I don't know... it seems a weird rule
what do you do to enforce any rule...
I disagree... we can all just do our best to compartmentalize (again not saying anyone is perfect at it)
my way seems way more open functinal and fun.
the solution is to in your mind run a mini simulation and think not "How should I the player react in the best way" but instead "what would the character do with only what they know"
I don't understand... do you not even try to think about what your character knows, how they interact with the world?
I don't brag about my IQ, and I am neither the oldest, the smartest nor the longest playing member of my friends...
if it was out of character why would they WANT to metagame it...
this is a great example. a few years ago (precovid) we had an NPC traveling with us. The DM did not hide that he was the big bad Out Of Game... all of us Out of Game knew it. in game we trusted him and treated him as a friend and brought him everywhere... he even sat in as we planned the assault on HIS castle.
now there may have been a bit of surprise fun taken away...
as a DM I ask if they really wanted to play the game, and offer an alt game. I also start a discussion on how we as a table feel about it.
as a player I do the same (theory PC 3) and say "Hey we should be a little less on this" and ask for an out of game discussion
yes, one seems to be in character the other out... I would think nothing (DM or Player) about this. I would most likely (PC or NPC) agree.
the second one seems like fun to me the first one seems boaring and weird.
okay so if we sat at your table and you had a maze you spent 6 hours building a physical rep for with reveling section, and when you went to get a soda I snapped a picture of your notes with the correct path (that remember changing mean taking down the dwarven forge like set up) and just openly take out my phone and say "I got this guys" and direct us through even knowing where the traps are because I have your notes now on my phone... is that fine?
at what point does it become cheating? At what point do you tell the trouble maker to knock it off... and I don't even mean YOU the DM I mean YOU the group... cause I can't imagine a group being even a little okay with the above.
I know it is sometimes controversial, but I am totally ok with a social system just as detailed a combat, with rhetorical techniques and ripostes and dedicated maneuvers and magic. Sadly no one has ever made one and the one time I tried (for a courtly intrigue adventure) my players revolted.I think the social interaction rules are actually pretty good by D&D standards, but they really appear to be intended for more consequential interactions with NPCs who have established characteristics, not the odd flirtation with the barmaid. There's really no need to roll there.
It happens though:
My son (14) was DMing Rise of Tiamat on zoom (group went virtual for the Pandemic). I was around and curious to see how his group would go (virtually).
We quickly noticed that one of the players OBVIOUSLY had the module open and was referencing it during play. When confronted, the 8th grader said something like "what, it's just like having a walkthrough open - what's wrong with that?"
I'm generally of the "who cares about metagaming" camp - but that crossed a line.
I know it is sometimes controversial, but I am totally ok with a social system just as detailed a combat, with rhetorical techniques and ripostes and dedicated maneuvers and magic. Sadly no one has ever made one and the one time I tried (for a courtly intrigue adventure) my players revolted.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.