Ds Da Man said:
Ya know, talking about using all these cool tools on the computer, the only one I really, really want is a damn magic shop, alchemist's shop item generator. One that gives the item, and the base cost. Maybe a selector for a small, medium, large store. Gosh, that would subtract half of our "trip to town" time. What items do they have here, ummm.... let me start rollin'......aaarrrrggghhhh!!!! Just a simple program that doesn't add stupid rugs, and paintings and crap. Maybe one that I could add some "special" items if I wanted. Please, anyone?
"Ds Ma Man" you're an inspiration to me.
I've been tracking down ideas in "Ultimate Generators" for a new generators framework I've put into RPM (another thread).
I already had some magic equipment lists (wondrous items categorized by price categories), so I created new lists for potions, rods, staves, armor, shields etc (takes minutes to do the lot with search/filter capabilities).
From this I created a "Magic Shop" generator, which links all these different item type categories together, with "appropriate" chances".
I can then ask the generator to give me 10, 50, or 400+ items - whatever, and it will generate the items in a list for me.
I can make a copy of an existing magic shop, and tailor its profile (eg Wizard shop has more focus on wondrous magic, wands etc), whilst a Magic Armourer will focus more on weapons, shields and perhaps potions.
The need for a price threw me a bit, since the generic generators can generate races (encounters), classes, feats, skills etc, and price isn't normally relevant.
You inspired me to put a mouse click function on the generated list to show the full details (be they items, feats, skills, spells, abilities etc). It makes a big difference! The price is then available, although not as obvious as a "shopping list" - which may be a good thing.
I can see that RPM scripting may be useful in generators, but I'm pretty happy with the capabilities of the bare framework.
Thanks!