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I miss Melkor (3rd Gnome IR) :)
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<blockquote data-quote="Serpenteye" data-source="post: 1607111" data-attributes="member: 1492"><p>The mighty God-Emperor got lucky. I was an inexperienced player with far too great ambitions and I came close to exctinction several times. I was saved only by the indifference of some of my enemies, and a tricky bit of diplomacy. Even though I and Mr Draco "won" the IR (for a little while at least) it could just as well have gone the other way. </p><p></p><p></p><p></p><p>What evidence was that? I tried to keep a pretty low profile. Did you find out about my plotting with Sollir? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks for all the kind words, Zelda. I think it could be fun to try my hand at moderating, but the "unhistorical Earth" -idea was just one concept of many. I could run a game in Greyhawk, Toril, or post nuclear apocalypse Earth too, or even a home-brew player-made setting. We'll have plenty of time to think about that, if another game doesn't start first. Whatever the setting would be I would probably keep it a bit on the dark side (a bit more unforgiving than Edena, but still fair).</p><p>I'm not nearly as good, or fast, a writer as Edena (for one English is not my native tongue), but I think I could handle it. </p><p></p><p>Good guys... You probably won't believe me but I tried to make my character in the last IR at least mostly good aligned. But when the Books came around I just couldn't help myself and made a grab for power. At least that time I wasn't being gratuitously cruel or overly self-aggrandizing, my guy actually had the common best at heart but got sucked into a situation with ever increasing stakes and no way to pull out. I guess that's how some people become evil in real life :\ "The end does not justify the means", "The road to Hell, etc"</p><p></p><p>I have played good characters in other games, but in an IR there is simply too much at stake for my characters to afford the luxury of goodness. Good is more than simply taking the path of least resistance, if you want to be good (in my view) you have to make sacrifices and expect to lose something substantial from it. Those sacrifices may well turn out to make you stronger, but if you count on that, calculate with that, then they are nothing but investments, and Neutral at best. Good should be harder than evil, the benefits of having allies you can trust makes up for a little extra struggle. If the DM rewards every sacrifice he cheapens them.</p><p> Most people are Neutral, in real life and in the game, Good aligned people are few and far between. (all Imho) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If I would play a Good faction it would probably have to be some organization so weak or dependant on others that I couldn't afford the risk of making a grab for power.</p><p></p><p></p><p></p><p>Great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I'm most familiar with Oerth, Earth and Toril, but I'm open for pretty much anything. Most important here is that it is a setting that you two are comfortable with and would enjoy creating a game in.</p><p>A word of advice, guys; Be selfish. Edena burned out because he couldn't pace himself and tried to please everyone. If you enjoy the game (and put some work into it) most of the players will enjoy it too. If you feel like it's getting too much for you take a break before it becomes a burden and then come back with renewed strength. Keep a nice and even pace, and don't let the players rush you. Take all my advice in moderation, the game will be a lot of work and you should be prepared for that.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1607111, member: 1492"] The mighty God-Emperor got lucky. I was an inexperienced player with far too great ambitions and I came close to exctinction several times. I was saved only by the indifference of some of my enemies, and a tricky bit of diplomacy. Even though I and Mr Draco "won" the IR (for a little while at least) it could just as well have gone the other way. What evidence was that? I tried to keep a pretty low profile. Did you find out about my plotting with Sollir? :D :) Thanks for all the kind words, Zelda. I think it could be fun to try my hand at moderating, but the "unhistorical Earth" -idea was just one concept of many. I could run a game in Greyhawk, Toril, or post nuclear apocalypse Earth too, or even a home-brew player-made setting. We'll have plenty of time to think about that, if another game doesn't start first. Whatever the setting would be I would probably keep it a bit on the dark side (a bit more unforgiving than Edena, but still fair). I'm not nearly as good, or fast, a writer as Edena (for one English is not my native tongue), but I think I could handle it. Good guys... You probably won't believe me but I tried to make my character in the last IR at least mostly good aligned. But when the Books came around I just couldn't help myself and made a grab for power. At least that time I wasn't being gratuitously cruel or overly self-aggrandizing, my guy actually had the common best at heart but got sucked into a situation with ever increasing stakes and no way to pull out. I guess that's how some people become evil in real life :\ "The end does not justify the means", "The road to Hell, etc" I have played good characters in other games, but in an IR there is simply too much at stake for my characters to afford the luxury of goodness. Good is more than simply taking the path of least resistance, if you want to be good (in my view) you have to make sacrifices and expect to lose something substantial from it. Those sacrifices may well turn out to make you stronger, but if you count on that, calculate with that, then they are nothing but investments, and Neutral at best. Good should be harder than evil, the benefits of having allies you can trust makes up for a little extra struggle. If the DM rewards every sacrifice he cheapens them. Most people are Neutral, in real life and in the game, Good aligned people are few and far between. (all Imho) ;) If I would play a Good faction it would probably have to be some organization so weak or dependant on others that I couldn't afford the risk of making a grab for power. Great :). I'm most familiar with Oerth, Earth and Toril, but I'm open for pretty much anything. Most important here is that it is a setting that you two are comfortable with and would enjoy creating a game in. A word of advice, guys; Be selfish. Edena burned out because he couldn't pace himself and tried to please everyone. If you enjoy the game (and put some work into it) most of the players will enjoy it too. If you feel like it's getting too much for you take a break before it becomes a burden and then come back with renewed strength. Keep a nice and even pace, and don't let the players rush you. Take all my advice in moderation, the game will be a lot of work and you should be prepared for that. [/QUOTE]
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