Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
I miss Melkor (3rd Gnome IR) :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serpenteye" data-source="post: 1632615" data-attributes="member: 1492"><p>Have you decided on any rules yet? We should probably limit the rate of mechanical PL- and tech- increase, perhaps introduce a few new types of PL to create more accuracy.</p><p></p><p>Random musings and recommendations.</p><p></p><p>BPL: Base Power Level: The sum of your power, is divided into your other kinds of PL. It increases based on your PPL and you can distribute the increase between your other kinds of PL (except PPL).</p><p></p><p>PPL: Productive Power Level: Based on the population and tech-level of the province. It determines the rate of increase of your BPL.</p><p></p><p>MiPL: Military Power Level: Determines the size and power of your armies and the willingness and ability of your people to spontaneously rise against an invader,(when assigned to civilians its cost is halved but you will likely suffer a lot of civilian casualties which will decrease your PPL.)</p><p>The MiPL of a unit should also decrease continuously to reflect natural deaths and desertions, it should increase when a unit becomes more experienced.</p><p></p><p>MaPL: Magical Power Level: Determines the power of your spellcasters in a fair fight, and also is the basis for your magical research. Since spellcasters are hard to train (and rarely fight fairly) this PL is twize as expensive in BPL as the other PLs. The MaPL of a unit should also decrease continuously to reflect natural deaths and desertions, it should increase when a unit becomes more experienced.</p><p></p><p>GPL: Gold Power Level: BPL can also be converted to gold, which can be given or traded with allies, and then be converted back. I don't think we should bother with inflation, but make GPL the best way to hoard BPL in the long term.</p><p></p><p>TPL: Tech Power Level: Determines the rate technology (and thereby PPL) increases. Tech should probably include social improvements such as education and religious propaganda networks.</p><p></p><p>Technology does tend to spread on its own, though, and any tech that's used by civillians or by your armies in a war is almost certain to spread to your neigbours (if they recognize its value, and since this is an IR they will). Though they may not necessarily have the wealth and infrastructure to use it, (another complication... how would one solve this?).</p><p></p><p>Population is a factor in the PPL and the level of the peoples education and their loyalty and stability should also factor into the PPL.</p><p> After a certain point a decrease in PPL should result in a decrease in BPL, (civilizations do fall as easily as rise after all and most of them fell mostly due to internal causes). Perhaps it could be ruled that a province needs a certain amount of production to maintain itself (food etc.), and if it doesn't get that the people will become restless and the BPL of the province will fall. It is only the surplus that results in growth, and economies grew slowly before the industrial revolution. (Even when the industrial revolution was well underway the average GNP-increase was a modest 1-2 percent per year in the UK, since most of the economy wasn't industrial.) One would need to do some calculating to determine the best break-off point.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1632615, member: 1492"] Have you decided on any rules yet? We should probably limit the rate of mechanical PL- and tech- increase, perhaps introduce a few new types of PL to create more accuracy. Random musings and recommendations. BPL: Base Power Level: The sum of your power, is divided into your other kinds of PL. It increases based on your PPL and you can distribute the increase between your other kinds of PL (except PPL). PPL: Productive Power Level: Based on the population and tech-level of the province. It determines the rate of increase of your BPL. MiPL: Military Power Level: Determines the size and power of your armies and the willingness and ability of your people to spontaneously rise against an invader,(when assigned to civilians its cost is halved but you will likely suffer a lot of civilian casualties which will decrease your PPL.) The MiPL of a unit should also decrease continuously to reflect natural deaths and desertions, it should increase when a unit becomes more experienced. MaPL: Magical Power Level: Determines the power of your spellcasters in a fair fight, and also is the basis for your magical research. Since spellcasters are hard to train (and rarely fight fairly) this PL is twize as expensive in BPL as the other PLs. The MaPL of a unit should also decrease continuously to reflect natural deaths and desertions, it should increase when a unit becomes more experienced. GPL: Gold Power Level: BPL can also be converted to gold, which can be given or traded with allies, and then be converted back. I don't think we should bother with inflation, but make GPL the best way to hoard BPL in the long term. TPL: Tech Power Level: Determines the rate technology (and thereby PPL) increases. Tech should probably include social improvements such as education and religious propaganda networks. Technology does tend to spread on its own, though, and any tech that's used by civillians or by your armies in a war is almost certain to spread to your neigbours (if they recognize its value, and since this is an IR they will). Though they may not necessarily have the wealth and infrastructure to use it, (another complication... how would one solve this?). Population is a factor in the PPL and the level of the peoples education and their loyalty and stability should also factor into the PPL. After a certain point a decrease in PPL should result in a decrease in BPL, (civilizations do fall as easily as rise after all and most of them fell mostly due to internal causes). Perhaps it could be ruled that a province needs a certain amount of production to maintain itself (food etc.), and if it doesn't get that the people will become restless and the BPL of the province will fall. It is only the surplus that results in growth, and economies grew slowly before the industrial revolution. (Even when the industrial revolution was well underway the average GNP-increase was a modest 1-2 percent per year in the UK, since most of the economy wasn't industrial.) One would need to do some calculating to determine the best break-off point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
I miss Melkor (3rd Gnome IR) :)
Top