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General Tabletop Discussion
*Dungeons & Dragons
I need a cleric that gains a extra attack per round at 5th or 6th or something.....
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<blockquote data-quote="CapnZapp" data-source="post: 6915929" data-attributes="member: 12731"><p>I would start analyzing this from another angle, but since I would probably arrive at what you just decided yourself, I'll be brief <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What is his Strength and Wisdom scores?</p><p></p><p>Because unless he's gunning for an 18-20 Strength, there will be absolutely no problems with him doing two attacks.</p><p></p><p>Especially if he's a board-and-sword fighter (since only ranged, greatweapon and polearm fighters can really wreck the balance, and then only if feats are enabled).</p><p></p><p>And even if he is going for Strength 20, his decreased spell save DC will more than adequately balance things around. </p><p></p><p>I'm getting that he wants to be able to do the basic stuff of a fighter: attack twice and wear heavy armor, and still heal like a Cleric. </p><p></p><p>And you know what? That's far from wrecking the game. </p><p></p><p>He will still be able to provide the sheer utility of a full spellcaster. Things like high level divinations, abjurations and teleportations. And that stuff will benefit the whole group, especially if nobody else is playing a singleclassed wizard.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6915929, member: 12731"] I would start analyzing this from another angle, but since I would probably arrive at what you just decided yourself, I'll be brief :) What is his Strength and Wisdom scores? Because unless he's gunning for an 18-20 Strength, there will be absolutely no problems with him doing two attacks. Especially if he's a board-and-sword fighter (since only ranged, greatweapon and polearm fighters can really wreck the balance, and then only if feats are enabled). And even if he is going for Strength 20, his decreased spell save DC will more than adequately balance things around. I'm getting that he wants to be able to do the basic stuff of a fighter: attack twice and wear heavy armor, and still heal like a Cleric. And you know what? That's far from wrecking the game. He will still be able to provide the sheer utility of a full spellcaster. Things like high level divinations, abjurations and teleportations. And that stuff will benefit the whole group, especially if nobody else is playing a singleclassed wizard. [/QUOTE]
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Community
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*Dungeons & Dragons
I need a cleric that gains a extra attack per round at 5th or 6th or something.....
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