mhensley said:...for a level 14 group, any suggestions? 3.5 only please. (I just ran a 3.0 adventure and had to do a lot of work redoing monsters because of some huge changes in difficulty of monsters between the two editions.)
Timmundo said:Ptolus. A ton of material, enough to accommodate your group up to level 20.
We recently played through Lost Tomb of the Sphinx Queen. Great module, IMO.Pinotage said:You can try here to see if anything meets your goals:
Goodman Games Adventure Finder
One of the recent Dungeon magazines had a short 14th level adventure in (Moagim's Clone). You could start with that and then move onto Crypt of the Devil Lich, which is for 15th level characters and very entertaining. I've run that and the players enjoyed it.
Pinotage
Morrow said:The Dungeon Magazine Index rocks my world.
The only 14th level 3.5 adventure I've run from Dungeon is Lost Temple of Demogorgon from issue 120. You can't go wrong with intelligent monkeys.