I need a high level adventure...

mhensley

First Post
...for a level 14 group, any suggestions? 3.5 only please. (I just ran a 3.0 adventure and had to do a lot of work redoing monsters because of some huge changes in difficulty of monsters between the two editions.)
 

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mhensley said:
...for a level 14 group, any suggestions? 3.5 only please. (I just ran a 3.0 adventure and had to do a lot of work redoing monsters because of some huge changes in difficulty of monsters between the two editions.)

Ptolus. A ton of material, enough to accommodate your group up to level 20.
 

You can try here to see if anything meets your goals:

Goodman Games Adventure Finder

One of the recent Dungeon magazines had a short 14th level adventure in (Moagim's Clone). You could start with that and then move onto Crypt of the Devil Lich, which is for 15th level characters and very entertaining. I've run that and the players enjoyed it.

Pinotage
 

Timmundo said:
Ptolus. A ton of material, enough to accommodate your group up to level 20.

I've played in Ptolus and I like it, but I just need a single adventure not an entire setting. Plus it's damned expensive.
 

Pinotage said:
You can try here to see if anything meets your goals:

Goodman Games Adventure Finder

One of the recent Dungeon magazines had a short 14th level adventure in (Moagim's Clone). You could start with that and then move onto Crypt of the Devil Lich, which is for 15th level characters and very entertaining. I've run that and the players enjoyed it.

Pinotage
We recently played through Lost Tomb of the Sphinx Queen. Great module, IMO.
 


Is Demon God's Fane 3.5? That's squarely on-point.

I've actually had few problems using 3.0 encounters out of the box in 3.5 games, but YMMV (and clearly does). That said, there's currently an adventure in Dungeon online (Prisoner of the Castle Perilous) that's for 17th-level PCs, but easily tweaked (and actually, most of the encounters with the exception of the final showdown are pretty weak, so you could probably run it as is).

Lost Temple of Demogorgon rocks, and would be worthwhile. Also worth considering are "Prison of the Firebringer" from Dungeon 101, and "Spiral of Manzessine" from Dungeon 93 (?). Those are all 3.5.

If you're willing to start in the middle (actually, you could use Spiral of Manzessine to transition to this), City of the Spider Queen has complete 3.5 stat conversions HERE , and is pretty kick-ass.
 

Morrow said:
The Dungeon Magazine Index rocks my world.

The only 14th level 3.5 adventure I've run from Dungeon is Lost Temple of Demogorgon from issue 120. You can't go wrong with intelligent monkeys.

That adventure is a potential killer! Very good.

Meantime, I've written a 15th level adventure that might be good for a group of 14s. Do you run with the Greyhawk pantheon?
 



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