fissionessence
First Post
The PCs have learned that they need to collect seven clues in order to figure out where they need to go next.
They know that [most of] these clues are in the possession of various cult leaders across the city, whose identities they don't know.
They already have one clue, so presumably I've got about six encounters to 'feed' them, one after another, until they have all their clues.
I'd like to get some kind of plot or something to turn the string of encounters into something more than just 'meaningless' combat scenarios.
Any ideas? I realize I didn't give a lot of details, so if you need more info just ask.
~
They know that [most of] these clues are in the possession of various cult leaders across the city, whose identities they don't know.
They already have one clue, so presumably I've got about six encounters to 'feed' them, one after another, until they have all their clues.
I'd like to get some kind of plot or something to turn the string of encounters into something more than just 'meaningless' combat scenarios.
Any ideas? I realize I didn't give a lot of details, so if you need more info just ask.
~