Mercule
Adventurer
My players are exploring the lair of a long-since-dead paranoid artificer. Part of his defenses include a teleport circle that teleports the operator to a smallish room with another teleporter that actually gets the operator to his workshop.
I want an activation method for each that is a riddle or logic puzzle. The idea is that the artificer knew the solution, but left himself a clue, just in case. Sorta like a "what's your mother's maiden name" safeguard on a password. To give the PCs a chance, I want it to be something much less personal.
Since I typically give insanely difficult puzzles, I thought I'd poll the fine folks 'round here for ideas. Oh, before anyone says "don't use riddles", I do plan to allow the PCs a skill check (Disable Device, Knowledge, etc.) as needed to bypass it, but I want to actually throw the puzzle at them in play, too.
I want an activation method for each that is a riddle or logic puzzle. The idea is that the artificer knew the solution, but left himself a clue, just in case. Sorta like a "what's your mother's maiden name" safeguard on a password. To give the PCs a chance, I want it to be something much less personal.
Since I typically give insanely difficult puzzles, I thought I'd poll the fine folks 'round here for ideas. Oh, before anyone says "don't use riddles", I do plan to allow the PCs a skill check (Disable Device, Knowledge, etc.) as needed to bypass it, but I want to actually throw the puzzle at them in play, too.