Scribble
First Post
Lets see from my list, this one would be best:
Tendril of Dagon: Level 10:
For the ramming attack. I personally wouldn't have that as part of the monster. Instead it would be a terrain feature. Since the ramming would rock the ship, so could have the PCs sliding over the deck, etc.
- Reach of 2
- Normal Tentacle attack also grabs
- Has a Drag attack (for grabbed targets)
- Threatening Reach of 2
I messed around with the roper a bit.
I gave it a smash attack, that damages the ship, and does a secondary reflex attack against anyone standing on the thing it rams. Failure = knocked prone.
Rechan said:I personally wouldn't use a monster so much as An Encounter monster.
But if you insist on a monster in and of itself, what I would do: treat different parts of the monster as different monsters itself.
Tentacle: Controller.
Claw: Brute.
Have two of each come out of the water and attack the boat. After say, half of them are killed, have the head show up:
Head: Elite Controller or Elite Brute.
That's an intersting idea... I'll think about that one.
I do plan to add some other terrain features that the PCs will also have to overcome- like crashing waves, and a rocking hull...
I'm trying to play around with the level of the monster and terrain stuff because I'm also going to put some weapons on the ship the PCs can access.