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<blockquote data-quote="Shard O'Glase" data-source="post: 19806" data-attributes="member: 1134"><p>Ok I'd go with spellsword over dragon disciple, I like +caster levels and without that I think dragon disciple sucks, (also being big and bad can be simulated easily with poly self when you gain 4th level spells). Also I wouldn't take any more fighter levels, with spellsword 2 levels is plenty. Good 3rd level spells haste as mentioned, and also blink I'm fond of. It gives a 50% miss chance, and a 20% miss chance v area effect attacks, you gain a miss chance which sucks, but the ability to leap through walls and other solid matter has absurd utility. (a good reason to avoid more fighter levels is at the high levels take tensers transformation and become an absurd fighter, and at lower levels the differences will be minor one bab maybe and a couple HP)</p><p></p><p> Other great spells fly(any flight things are cool even alter self) mobility especially when you got yourself ranged spells and a bow, can mean not getting hit, also it lets you close on foes you normally can't reach.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 19806, member: 1134"] Ok I'd go with spellsword over dragon disciple, I like +caster levels and without that I think dragon disciple sucks, (also being big and bad can be simulated easily with poly self when you gain 4th level spells). Also I wouldn't take any more fighter levels, with spellsword 2 levels is plenty. Good 3rd level spells haste as mentioned, and also blink I'm fond of. It gives a 50% miss chance, and a 20% miss chance v area effect attacks, you gain a miss chance which sucks, but the ability to leap through walls and other solid matter has absurd utility. (a good reason to avoid more fighter levels is at the high levels take tensers transformation and become an absurd fighter, and at lower levels the differences will be minor one bab maybe and a couple HP) Other great spells fly(any flight things are cool even alter self) mobility especially when you got yourself ranged spells and a bow, can mean not getting hit, also it lets you close on foes you normally can't reach. [/QUOTE]
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