Herobizkit
Adventurer
But Eberron COULD have ninjas. If anywhere, Eberron would be a ripe place for stealthy assassins and spies, given the political intrigue that is to be expected of the different Houses.
So for your campaign:
House X has created a new and amazing type of airship engine, but before the plans could be put into play, they went missing, and so have the artificers that are responsible for the design. After some investigation, House X believes House Y is responsible and declares all-out war. House Y prepares for the attack...
meanwhile, the PC's learn that the interloper is actually House Z, who hopes to sell/give/barter the plans and the artificers to a demon/devil/dragon. The PCs have a shot at recovering the plans, IF they can survive a "ninja house" laden with traps and, of course, ninjas.
So for your campaign:
House X has created a new and amazing type of airship engine, but before the plans could be put into play, they went missing, and so have the artificers that are responsible for the design. After some investigation, House X believes House Y is responsible and declares all-out war. House Y prepares for the attack...
meanwhile, the PC's learn that the interloper is actually House Z, who hopes to sell/give/barter the plans and the artificers to a demon/devil/dragon. The PCs have a shot at recovering the plans, IF they can survive a "ninja house" laden with traps and, of course, ninjas.

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