Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
So, as the title says: I decided today to create my own setting and I'd like ask the community for good ideas. I came to realized that there's a lot of setting inspired from medieval/classic Europe, Japan, Arabic world etc, but I dont have a lot of material on North American Fantasy. I know Albeir-Toril is supposed to have a continent called Anchorome which is north of the ''new world'' Maztica, but there's little information on the subject. So I'd like to create a setting inspired by the first years of European establishment in the northern new world. I want to draw inspiration from the Great Lakes First Nations legends and French, Welsh, Dutch, Celt mythology. I'll probably go for a grimdark heart fantasy with fae-gothic feel, but any idea is welcome.
As a starting point I created a small lore:
- 35 years ago, the Good Princess went to war against an old empire she saw as evil, lost the war AND her country to the counter-attack of said empire. She called a great exodus across the sea and went north to a new continent. The Good Princess tasked her men to drag the 100 ships in shallow waters and build a city by linking all ships together. Thus is born Home, the City of Sails.
- The new world is hostile: environment is the greatest threat. Very Point of Light
- Magic is respected by most Heritage, but Enchantment is considered evil.
- Only one warrior Goddess, many Saints.
- No Tolkienesque races. This is the hardest part so far.
- Its a watery world: the lakes and rivers are many and are the life-lines of civilization
- Gun?
- Some Factions: Lantern-Bearers (Protect the small pockets of civilization), The Shore Guard (Home's militia), Pilgrim of the Silver Roads (Clerics and monks who map the unknown rivers and lakes)
To spark some ideas, I also created a bestiary of the setting with beasts/races that could inhabit it:
Deer Woman - Centaur like, mix of Dryad and Unicorn
White Stag
Kelpie - Water fiend taking the shape of steed
Selkie- Shapeshifting seal people (Possible player race)
Mothman - Potentialy take the place of classic Vampires
Bugbear - Child snatcher goblinoid
Loup Garou - demonic werewolf
Barghest - Cursed Wolf, devour ghosts
Loup Noir - Cruel, intelligent wolves, cunning enough to be BBEG
Cetan - Giant hawk-shaped air elemental
Pamola - Giant Peryton with winter-y powers
Rain Bird - Phoenix-like water elemental
Thunderbird- Roc-sized elemental lord that hunts dragon
Horned Serpent - Trickster spirit, shapeshifting wyrm
Mishipeshu - Giant water displacer beast
Crawfish men - may replaces orcs
Sequoia Titans - gargantuan treant
Chasse-Galerie - Demon-possesed fly-canoe handled by damned deads
The Sturgeon King - Wise king of the Lake
Nothern Wyvern
Big-Footed Ones - Hairy Giants (Player races?)
Amarok - Fiendish winter-wolf, likes duels
Flying Whales - Giantic whales living in the moisture in the clouds
(a player race will inhabit the mouth of such whales)
Hippogriff
Gauvin - Horse possessed by the ghost of a mistreated mount, tries to fool and kill riders
Bodmin - Lynx-shaped Will-o-Wisp, watch over farmland
Salmon of Knowledge- Powerful magic-using large salmon,kind-hearted but hunted for their skin used for spellbooks and their meat is rumored to give magical powers
Azeban - Racoon people (Possibly player race)
Werebeast- Werebear, Wearboar and Werebadgers
Wendigo - Primal ghouls
Ogopogo - Dragon Eel
Jackalope
Rat-King - Hive mind of rats
Rooster-Horses - Large riding rooster
Shaggy trouts - large fish herded like sheeps
Marble Bisons - Bisons actually covered by stony hairs
Mammoth
Mammoth-Moth - A giant moth with tusk (god those bugs creep me out)
La Velue - Very hairy steam-breathing manticore with a tortoise shell
Tupilaq - Animated ivory construct made to kill mages
Blodeuwedd - Artifical owls made of wood and flowers, use enchantement magic
Bloody bones - Drowned undead who hunts a night
Rainbow Crow - Bring luck to real heroes
So at this point, really any ideas is welcomed. If you have original things that you think may be fun to add, please do.
As a starting point I created a small lore:
- 35 years ago, the Good Princess went to war against an old empire she saw as evil, lost the war AND her country to the counter-attack of said empire. She called a great exodus across the sea and went north to a new continent. The Good Princess tasked her men to drag the 100 ships in shallow waters and build a city by linking all ships together. Thus is born Home, the City of Sails.
- The new world is hostile: environment is the greatest threat. Very Point of Light
- Magic is respected by most Heritage, but Enchantment is considered evil.
- Only one warrior Goddess, many Saints.
- No Tolkienesque races. This is the hardest part so far.
- Its a watery world: the lakes and rivers are many and are the life-lines of civilization
- Gun?
- Some Factions: Lantern-Bearers (Protect the small pockets of civilization), The Shore Guard (Home's militia), Pilgrim of the Silver Roads (Clerics and monks who map the unknown rivers and lakes)
To spark some ideas, I also created a bestiary of the setting with beasts/races that could inhabit it:
Deer Woman - Centaur like, mix of Dryad and Unicorn
White Stag
Kelpie - Water fiend taking the shape of steed
Selkie- Shapeshifting seal people (Possible player race)
Mothman - Potentialy take the place of classic Vampires
Bugbear - Child snatcher goblinoid
Loup Garou - demonic werewolf
Barghest - Cursed Wolf, devour ghosts
Loup Noir - Cruel, intelligent wolves, cunning enough to be BBEG
Cetan - Giant hawk-shaped air elemental
Pamola - Giant Peryton with winter-y powers
Rain Bird - Phoenix-like water elemental
Thunderbird- Roc-sized elemental lord that hunts dragon
Horned Serpent - Trickster spirit, shapeshifting wyrm
Mishipeshu - Giant water displacer beast
Crawfish men - may replaces orcs
Sequoia Titans - gargantuan treant
Chasse-Galerie - Demon-possesed fly-canoe handled by damned deads
The Sturgeon King - Wise king of the Lake
Nothern Wyvern
Big-Footed Ones - Hairy Giants (Player races?)
Amarok - Fiendish winter-wolf, likes duels
Flying Whales - Giantic whales living in the moisture in the clouds
(a player race will inhabit the mouth of such whales)
Hippogriff
Gauvin - Horse possessed by the ghost of a mistreated mount, tries to fool and kill riders
Bodmin - Lynx-shaped Will-o-Wisp, watch over farmland
Salmon of Knowledge- Powerful magic-using large salmon,kind-hearted but hunted for their skin used for spellbooks and their meat is rumored to give magical powers
Azeban - Racoon people (Possibly player race)
Werebeast- Werebear, Wearboar and Werebadgers
Wendigo - Primal ghouls
Ogopogo - Dragon Eel
Jackalope
Rat-King - Hive mind of rats
Rooster-Horses - Large riding rooster
Shaggy trouts - large fish herded like sheeps
Marble Bisons - Bisons actually covered by stony hairs
Mammoth
Mammoth-Moth - A giant moth with tusk (god those bugs creep me out)
La Velue - Very hairy steam-breathing manticore with a tortoise shell
Tupilaq - Animated ivory construct made to kill mages
Blodeuwedd - Artifical owls made of wood and flowers, use enchantement magic
Bloody bones - Drowned undead who hunts a night
Rainbow Crow - Bring luck to real heroes
So at this point, really any ideas is welcomed. If you have original things that you think may be fun to add, please do.
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