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I need help for my Old Republic Game - FAST!!
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<blockquote data-quote="Dave G" data-source="post: 1360559" data-attributes="member: 17"><p>I posted this on another board, and I'm still stumped, and I've got a session to run tonight!!!</p><p></p><p>My Star Wars Old Republic campaign had another session last night. As it came to a close, I asked the crew what they'd like to see happen in the future. Someone said "I like these diplomatic/negotiator missions" and another chimed in "our party is suited for them."</p><p></p><p>Does anyone have a source for adventures of this sort? </p><p></p><p>The party is all employed by the Czerka Corporation, a galactic business that's so large it's self policed. One player is a Junior Administrator for the company (Noble) Their last mission involved a 'corporate takeover' on the planet Thyferra, but the party (sans their administrator) kind of messed up by being more noble than the corp thought. They got the Jedi involved, who have now stepped up to champion the Thyferrans and Bacta production. As it ended up the 'sure thing' contract Czerka anticipated, will have to be renegotiated with the Jedi representing the planet. </p><p></p><p>Part of their time on this planet was spent discovering that a special formula/concentration/variety of Bacta granted immortality for as long as regular treatments continued. They also found a list of names of the people who got this "Special" substance. </p><p></p><p>The smuggling operation that was the sole distribution of this planet's Bacta supply was under the criminal organization operated by Torga the Hutt. (Who incidentally was on that above list) The Junior Administrator's boss told the party to go and take over the smuggling op. and that Czerka would assume control once everything was stable.</p><p></p><p>So the party talks to the Thyferrans, realizes the magnitude of the abuse that's about to be heaped upon the natives (Heck! The whole race!) and decides to put a call in to a jedi contact on Dantooine. The Jedi come in and take over.</p><p></p><p>Meanwhile, at Czerka HQ, The internal affairs division realizes that the smuggling operation that was being sent to be overthrown was owned by a big enough criminal that Czerka itself could be impacted. They send a negotiator to Torga to purchase outright the Bacta route, so that there's no continuing emnity. Negotiations fail, the negotiator (a certain junior adminstrator) is imprisoned.</p><p></p><p>The timing works out such that as the Jedi assume control, the remainder of the party gets a frantic message from Czerka saying: "Go get our Negotiator, (your boss) from Torga the Hutt!"</p><p></p><p>The party gets to Nal Hutta goes to Torga's casino and are told to meet with his liason to see if a visit is approved. The liason shows up, flustered and nervous. As he concludes the meeting Torga's Lt. shows up and says, "We found the body of our liason, you'll get your meeting now, we don't know who this is but you won't get away with this!"</p><p></p><p>Panic. Fight. The faux-liason (a shapeshifter) escapes into the crowded casino, the party drops security, however the wookie went in a rage and vibro-axed the Lt. in a coup-de-grace. :roll:</p><p></p><p>[[[Fast-forward: Party taken to Torga's estate, held in a cell. Two others in cells, The shifter and their Jr. Admin. They escape. Miraculously.]]]</p><p></p><p>So I'm thinking there should be after effects of this series of events. Maybe these immortals would like to have a chat with the party. The company could have a power-play and dump the heroes to avoid culpability with Torga (who knows who the party was representing, etc.)</p><p></p><p>I can sense the beginnings of a lot of plot threads here, but I need help making them into adventures. I'd love to hear thoughts, ideas, etc.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Dave G, post: 1360559, member: 17"] I posted this on another board, and I'm still stumped, and I've got a session to run tonight!!! My Star Wars Old Republic campaign had another session last night. As it came to a close, I asked the crew what they'd like to see happen in the future. Someone said "I like these diplomatic/negotiator missions" and another chimed in "our party is suited for them." Does anyone have a source for adventures of this sort? The party is all employed by the Czerka Corporation, a galactic business that's so large it's self policed. One player is a Junior Administrator for the company (Noble) Their last mission involved a 'corporate takeover' on the planet Thyferra, but the party (sans their administrator) kind of messed up by being more noble than the corp thought. They got the Jedi involved, who have now stepped up to champion the Thyferrans and Bacta production. As it ended up the 'sure thing' contract Czerka anticipated, will have to be renegotiated with the Jedi representing the planet. Part of their time on this planet was spent discovering that a special formula/concentration/variety of Bacta granted immortality for as long as regular treatments continued. They also found a list of names of the people who got this "Special" substance. The smuggling operation that was the sole distribution of this planet's Bacta supply was under the criminal organization operated by Torga the Hutt. (Who incidentally was on that above list) The Junior Administrator's boss told the party to go and take over the smuggling op. and that Czerka would assume control once everything was stable. So the party talks to the Thyferrans, realizes the magnitude of the abuse that's about to be heaped upon the natives (Heck! The whole race!) and decides to put a call in to a jedi contact on Dantooine. The Jedi come in and take over. Meanwhile, at Czerka HQ, The internal affairs division realizes that the smuggling operation that was being sent to be overthrown was owned by a big enough criminal that Czerka itself could be impacted. They send a negotiator to Torga to purchase outright the Bacta route, so that there's no continuing emnity. Negotiations fail, the negotiator (a certain junior adminstrator) is imprisoned. The timing works out such that as the Jedi assume control, the remainder of the party gets a frantic message from Czerka saying: "Go get our Negotiator, (your boss) from Torga the Hutt!" The party gets to Nal Hutta goes to Torga's casino and are told to meet with his liason to see if a visit is approved. The liason shows up, flustered and nervous. As he concludes the meeting Torga's Lt. shows up and says, "We found the body of our liason, you'll get your meeting now, we don't know who this is but you won't get away with this!" Panic. Fight. The faux-liason (a shapeshifter) escapes into the crowded casino, the party drops security, however the wookie went in a rage and vibro-axed the Lt. in a coup-de-grace. :roll: [[[Fast-forward: Party taken to Torga's estate, held in a cell. Two others in cells, The shifter and their Jr. Admin. They escape. Miraculously.]]] So I'm thinking there should be after effects of this series of events. Maybe these immortals would like to have a chat with the party. The company could have a power-play and dump the heroes to avoid culpability with Torga (who knows who the party was representing, etc.) I can sense the beginnings of a lot of plot threads here, but I need help making them into adventures. I'd love to hear thoughts, ideas, etc. Thanks. [/QUOTE]
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