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I need help for my Old Republic Game - FAST!!

Dave G

First Post
I posted this on another board, and I'm still stumped, and I've got a session to run tonight!!!

My Star Wars Old Republic campaign had another session last night. As it came to a close, I asked the crew what they'd like to see happen in the future. Someone said "I like these diplomatic/negotiator missions" and another chimed in "our party is suited for them."

Does anyone have a source for adventures of this sort?

The party is all employed by the Czerka Corporation, a galactic business that's so large it's self policed. One player is a Junior Administrator for the company (Noble) Their last mission involved a 'corporate takeover' on the planet Thyferra, but the party (sans their administrator) kind of messed up by being more noble than the corp thought. They got the Jedi involved, who have now stepped up to champion the Thyferrans and Bacta production. As it ended up the 'sure thing' contract Czerka anticipated, will have to be renegotiated with the Jedi representing the planet.

Part of their time on this planet was spent discovering that a special formula/concentration/variety of Bacta granted immortality for as long as regular treatments continued. They also found a list of names of the people who got this "Special" substance.

The smuggling operation that was the sole distribution of this planet's Bacta supply was under the criminal organization operated by Torga the Hutt. (Who incidentally was on that above list) The Junior Administrator's boss told the party to go and take over the smuggling op. and that Czerka would assume control once everything was stable.

So the party talks to the Thyferrans, realizes the magnitude of the abuse that's about to be heaped upon the natives (Heck! The whole race!) and decides to put a call in to a jedi contact on Dantooine. The Jedi come in and take over.

Meanwhile, at Czerka HQ, The internal affairs division realizes that the smuggling operation that was being sent to be overthrown was owned by a big enough criminal that Czerka itself could be impacted. They send a negotiator to Torga to purchase outright the Bacta route, so that there's no continuing emnity. Negotiations fail, the negotiator (a certain junior adminstrator) is imprisoned.

The timing works out such that as the Jedi assume control, the remainder of the party gets a frantic message from Czerka saying: "Go get our Negotiator, (your boss) from Torga the Hutt!"

The party gets to Nal Hutta goes to Torga's casino and are told to meet with his liason to see if a visit is approved. The liason shows up, flustered and nervous. As he concludes the meeting Torga's Lt. shows up and says, "We found the body of our liason, you'll get your meeting now, we don't know who this is but you won't get away with this!"

Panic. Fight. The faux-liason (a shapeshifter) escapes into the crowded casino, the party drops security, however the wookie went in a rage and vibro-axed the Lt. in a coup-de-grace. :roll:

[[[Fast-forward: Party taken to Torga's estate, held in a cell. Two others in cells, The shifter and their Jr. Admin. They escape. Miraculously.]]]

So I'm thinking there should be after effects of this series of events. Maybe these immortals would like to have a chat with the party. The company could have a power-play and dump the heroes to avoid culpability with Torga (who knows who the party was representing, etc.)

I can sense the beginnings of a lot of plot threads here, but I need help making them into adventures. I'd love to hear thoughts, ideas, etc.

Thanks.
 

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NMC

Explorer
This might be too late, but hey. The first question I have is: What's the exact time setting for your campaign?

-Nate
 

Well, a few quick suggestions:

- The PCs immediate superior reads their reports and decides that he wants to become immortal as well. He forges and alters their orders so that their missions are now aimed at getting him the immortality formula, rather than whatever it is that the higher-ups actually want them to do. When Czerka top brass find out the PCs have been (as far as the executives, etc, know) working on their own agenda, hilarity ensues (as they say)

- The Jr Admin in the cell is actually another shifter, an agent of Torga, who has been assigned to counterinfiltrate Czerka to sabotage their attempt to take over the smuggling route. The real Jr Admin might be hidden away on a prison planet somewhere, or may have been fed to Torga's pet 'orrible slobbering monster...
 


Liquidsabre

Explorer
Heya Dave, always nice to see a fellow SW-gamer on the boards!

Sounds interesting, quite likely Czerka will disavow all knowledge of the PCs (they were assassins or thugs sent by a rival Corp to subvert their negotiations of course) and send in another Negotiator, or if you want the PCs to continue with Czerka it's possible an exec took a vested interest (he wants the immortality treatments) and goes out of his way to help the PCs and get the negotiations done or at least try. Of course once this is done (or during the process) the Exec tries to have them killed as the PCs obviously know too much. In the exec's zealousness he also threatens Torga, if the PCs fight the exec and help Torga they may well earn a favor from him for later use. Once the PCs have beaten back the exec and his Czerka resources perhaps then a Czerka "internal affairs" agent comes in with a strike force to "apprehend" the rogue Exec, rewarding the PCs for stopping the mad man.

After that, the PCs can continue working as the "trouble-shooters" they are for Czerka (if the Jr Admin is willing to hire on the others). Sending them to trouble spots another High Exec uses them to foil the nefarious plots of his rivaling execs as the PCs appear to be quite goody-goody. Once he's done with them, or the catch on to him, he will of course attempt to eliminate them heh.

Just a thought, several adventures can be had where there are negotiations and mysterious operations that the PCs stumble upon based upon this plot thread alone. Heh, just a thought. Hope the game works out well for you Dave!

-Brett
 

Dave G

First Post
Liquidsabre said:
Heya Dave, always nice to see a fellow SW-gamer on the boards!

Sounds interesting, quite likely Czerka will disavow all knowledge of the PCs (they were assassins or thugs sent by a rival Corp to subvert their negotiations of course) and send in another Negotiator, or if you want the PCs to continue with Czerka it's possible an exec took a vested interest (he wants the immortality treatments) and goes out of his way to help the PCs and get the negotiations done or at least try. Of course once this is done (or during the process) the Exec tries to have them killed as the PCs obviously know too much. In the exec's zealousness he also threatens Torga, if the PCs fight the exec and help Torga they may well earn a favor from him for later use. Once the PCs have beaten back the exec and his Czerka resources perhaps then a Czerka "internal affairs" agent comes in with a strike force to "apprehend" the rogue Exec, rewarding the PCs for stopping the mad man.

After that, the PCs can continue working as the "trouble-shooters" they are for Czerka (if the Jr Admin is willing to hire on the others). Sending them to trouble spots another High Exec uses them to foil the nefarious plots of his rivaling execs as the PCs appear to be quite goody-goody. Once he's done with them, or the catch on to him, he will of course attempt to eliminate them heh.

Just a thought, several adventures can be had where there are negotiations and mysterious operations that the PCs stumble upon based upon this plot thread alone. Heh, just a thought. Hope the game works out well for you Dave!

-Brett
great ideas!
 


Liquidsabre

Explorer
omokage said:
sounds like Shadowrun

A marvelous setting btw, wish they'd get someone to pick THAT up for d20.

Hey how'd that game go Dave? Did the party get vaped by Czerka Corp or are they still gainfully employed? :p
 

Dave G

First Post
Well, they're on probation, pending further investigation by internal affairs and the successful completion of their next task. It seems their former supervisor was acting out of order and he was removed, but their new supervisor is currently being held on a prison planet, and if they get her out without soiling the Czerka name in the process, they'll have their jobs... for now.

...more later if time permits... :)
 

omokage

Argumentative
Liquidsabre said:
A marvelous setting btw, wish they'd get someone to pick THAT up for d20.
I would be extremely easy to set a d20 Modern game in the Shadowrun world, using the regular Shadowrun sourcebooks.

But I agree, I think there would be a very large audience for an SR-d20.

If anyone is thinking of producing it, I'd be happy to write for you.

[end thread hijack]
 
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drothgery

First Post
Dave G said:
This is set in the Old Republic, circa KotOR.
Before KotOR, after KotOR (the lead character from the game took the path of the light), or after KotOR (the lead character from the game turned to the Dark Side, but was defeated not long after by someone else)?
 
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Dave G

First Post
drothgery said:
Before KotOR, after KotOR (the lead character from the game took the path of the light), or after KotOR (tthe lead character from the game turned to the Dark Side, but was defeated not long after by someone else)?
I picked up the action on Taris, and then left the plot from there. It's only 'circa' in the chronological sense, for worldbuilding purposes.
 

Kesh

First Post
Well consdering FanPro is still producing Shadowrun, and has said they have no intention of doing a d20 version, I don't think we'll see an official one anytime soon.

But, as you say, it'd be fairly easy to run using Modern. The only difficulty is the difference between Vancian magic and SR's organic magic system, and cyberware/Matrix rules.
 

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