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I need help for my Old Republic Game - FAST!!
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<blockquote data-quote="Liquidsabre" data-source="post: 1368839" data-attributes="member: 15635"><p>Heya Dave, always nice to see a fellow SW-gamer on the boards!</p><p></p><p>Sounds interesting, quite likely Czerka will disavow all knowledge of the PCs (they were assassins or thugs sent by a rival Corp to subvert their negotiations of course) and send in another Negotiator, or if you want the PCs to continue with Czerka it's possible an exec took a vested interest (he wants the immortality treatments) and goes out of his way to help the PCs and get the negotiations done or at least try. Of course once this is done (or during the process) the Exec tries to have them killed as the PCs obviously know too much. In the exec's zealousness he also threatens Torga, if the PCs fight the exec and help Torga they may well earn a favor from him for later use. Once the PCs have beaten back the exec and his Czerka resources perhaps then a Czerka "internal affairs" agent comes in with a strike force to "apprehend" the rogue Exec, rewarding the PCs for stopping the mad man.</p><p></p><p>After that, the PCs can continue working as the "trouble-shooters" they are for Czerka (if the Jr Admin is willing to hire on the others). Sending them to trouble spots another High Exec uses them to foil the nefarious plots of his rivaling execs as the PCs appear to be quite goody-goody. Once he's done with them, or the catch on to him, he will of course attempt to eliminate them heh.</p><p></p><p>Just a thought, several adventures can be had where there are negotiations and mysterious operations that the PCs stumble upon based upon this plot thread alone. Heh, just a thought. Hope the game works out well for you Dave!</p><p></p><p>-Brett</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1368839, member: 15635"] Heya Dave, always nice to see a fellow SW-gamer on the boards! Sounds interesting, quite likely Czerka will disavow all knowledge of the PCs (they were assassins or thugs sent by a rival Corp to subvert their negotiations of course) and send in another Negotiator, or if you want the PCs to continue with Czerka it's possible an exec took a vested interest (he wants the immortality treatments) and goes out of his way to help the PCs and get the negotiations done or at least try. Of course once this is done (or during the process) the Exec tries to have them killed as the PCs obviously know too much. In the exec's zealousness he also threatens Torga, if the PCs fight the exec and help Torga they may well earn a favor from him for later use. Once the PCs have beaten back the exec and his Czerka resources perhaps then a Czerka "internal affairs" agent comes in with a strike force to "apprehend" the rogue Exec, rewarding the PCs for stopping the mad man. After that, the PCs can continue working as the "trouble-shooters" they are for Czerka (if the Jr Admin is willing to hire on the others). Sending them to trouble spots another High Exec uses them to foil the nefarious plots of his rivaling execs as the PCs appear to be quite goody-goody. Once he's done with them, or the catch on to him, he will of course attempt to eliminate them heh. Just a thought, several adventures can be had where there are negotiations and mysterious operations that the PCs stumble upon based upon this plot thread alone. Heh, just a thought. Hope the game works out well for you Dave! -Brett [/QUOTE]
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I need help for my Old Republic Game - FAST!!
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