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I need ideas for brief, 3 player 4e D&D session
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<blockquote data-quote="vagabundo" data-source="post: 4554622" data-attributes="member: 55864"><p>If you have KotS then I'd suggest pillaging and rearranging it a little, it could work as a nice little sandbox using the hooks:</p><p></p><p>- Use the "Missing Mentor" hook and the dragon burial site, you could have the kidnappers as just simple bandits (possibly employed by Karlarel).</p><p></p><p>- Have Lord Padriag put out a reward to find and destroy the band of the kobolds distrupting the trade route, Irontooth does not have to be linked to the Necromancer.</p><p></p><p>- Have the zombies attack on the town while the PCs are there and they have to defend it. Just have villagers come screaming in through the gates and everyone can watch from the walls. The zombies just wandered out of the Keep, Karlalel is an evil Necromancer and some of his creations just wandered away, he is also experimenting trying to create a gate to the Shadowfell. This hook would give them a reason for investigating the keep as Lord Padriag would want to find where they have come from.</p><p></p><p>I'd mix up the encounters rather then run them as they appear to be written in KotS, depends what hooks the PCs find interesting. There are a number of characters in the town that could be fleshed out and some extra encounters on the WotC website. Oh, have them start in Winterhaven not just wander in.</p><p></p><p>If I had KotS to do again I'd run: missing mentor and the dragons burial hook, kobold attack + kobold lair, extra hobgoblin encounter from WotC website and then a zombie attack and have them spend more time getting connected with the towns inhabitants. They need a reasons to save it after all.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4554622, member: 55864"] If you have KotS then I'd suggest pillaging and rearranging it a little, it could work as a nice little sandbox using the hooks: - Use the "Missing Mentor" hook and the dragon burial site, you could have the kidnappers as just simple bandits (possibly employed by Karlarel). - Have Lord Padriag put out a reward to find and destroy the band of the kobolds distrupting the trade route, Irontooth does not have to be linked to the Necromancer. - Have the zombies attack on the town while the PCs are there and they have to defend it. Just have villagers come screaming in through the gates and everyone can watch from the walls. The zombies just wandered out of the Keep, Karlalel is an evil Necromancer and some of his creations just wandered away, he is also experimenting trying to create a gate to the Shadowfell. This hook would give them a reason for investigating the keep as Lord Padriag would want to find where they have come from. I'd mix up the encounters rather then run them as they appear to be written in KotS, depends what hooks the PCs find interesting. There are a number of characters in the town that could be fleshed out and some extra encounters on the WotC website. Oh, have them start in Winterhaven not just wander in. If I had KotS to do again I'd run: missing mentor and the dragons burial hook, kobold attack + kobold lair, extra hobgoblin encounter from WotC website and then a zombie attack and have them spend more time getting connected with the towns inhabitants. They need a reasons to save it after all. [/QUOTE]
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I need ideas for brief, 3 player 4e D&D session
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