• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

I need puzzles!

While I appreciate the suggestion for riddles, I am not looking for them. I mean puzzles. Things that actually need to be assembled, arranged, decoded, something beyond simple words.
 

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there's a room with 3 light switches.
In another room, there are 3 light bulbs

Each bulb is wired to one of the switches.

You need to figure out which switch activates which bulb, but you cannot return to the room with the switches once you leave it.

You could modify the puzzle to better fit a fantasy setting by saying the switches were valves and the bulbs were gas jets that were lit.
 

The PCs come to an inscription in a wall that reads:

Give thou the ages of four from youth, and then an elder's age, forsooth.

Beneath this, there are four dials with numbers ranging from 1-20 and one dial with numbers ranging from 1-100.

Once the PCs turn the dials so that each is set to a number, the following inscription appears, and under that, a surface for writing on (in some manner).

Each of the younger must once combine to equal the elder's span of time.

[sblock=solution] This is an obfuscation of a game a friend introduced me to years ago, wherein you take four numbers between 1 and 20 and one number between one and 50 (you can use higher numbers for more difficulty) and use each of the first four numbers once and only once in an equation to equal the last.

Depending on the numbers, the solution(s) might be simple, or frustratingly hard. With a very wide range of numbers, there might not be any solution at all (so, probably stick within the lower ranges for your game).

This particular puzzle would be good to use at an intersection, or a place that the PCs will return to often, because, as long as it requires a different set of numbers each time, the PCs will have to come up with a new solution each time they want to bypass it.

A warning though, I would not use this puzzle unless I knew that my players would enjoy the math-based challenge! Otherwise, you'll be facing some serious frustration![/sblock]
 

A classic puzzle (re-fluff it appropriately to your circumstances):

- you have 12 coins, one of which is fake therefore weights differently
- you have a scale with two arms, you can use it to compare the weight of two groups of coins
- you have maximum 3 attempts at using the scale to figure out which coin is fake

The trivial version of the puzzle tells you whether the fake coin is heavier or lighter than the others.

The killer version of the puzzle (originally took me an hour or so to figure it out) does NOT tell you that, and the weight difference is not perceivable by any means except the scale in question.

My suggestion is to drop this puzzle at the end of a gaming session, and let the players solve it before the next session. If you use the harder version, put the puzzle to block an extra treasure or an optional shortcut, but don't let it totally block their path. Alternatively, you can provide them means (knowledge checks, another puzzle, or whatever they come up with) to figure out if the fake coin is heavier or lighter, thus downgrading the puzzle to its trivial version.
 

Into the Woods

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