I need some feat suggestions for a non wildshaping druid

Deset Gled said:
I've never played with Greenbound Summoning before, but I remember that at a quick glance it looked hideously broken.

Calling Greenbound Summoning hideously broken is an insult to the hideously broken feat community.

A feat that grants access to Wall of Thorns at 1st level is not hideously broken, it's sheer insanity.

(From memory, the feat's author originally made it a Metamagic feat... so that a druid casting a Greenbound SNA spontaneously needed a/ two full round actions, and b/ a higher spell slot than normal. That might have actually made it semi-reasonable. As a General feat, though, it's stupid.)

-Hyp.
 

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Hypersmurf said:
A feat that grants access to Wall of Thorns at 1st level is not hideously broken, it's sheer insanity.
:eek: Wall of Thorns is the one druid spell that I've voluntarily dropped from my spell list as too powerful (no save, no SR, extremely difficult to get free from)--and that remains true as a level 17 druid. Having it at first level is incomprehensible.

Daniel
 

For a Summoner?

Tower Shield Proficiency (although it's not technically needed, as you're not planning on making any attack rolls or anything).

You see, Summoning isn't an attack, and so isn't given up by using a Tower Shield for Total Cover - so you can be immune to missile fire while summoning up beasties. Find a way to stay out of melee range, and some way to deal with spells, and you're golden.

I'd suggest checking with your DM to see if Natural Bond would mitigate the level-adjusted animal companions in your campaign, but you dropped the Animal Companion, so it doesn't much matter; with Combat Riding, Tower Shield Proficiency, and (advanced animal companion mitigating) Natural Bond, you can be constantly flying on a tough mount (via a Dire Bat with full bonuses due to Natural Bond - even in medium dungeons, if you're a small character - a Druid-4 has access to Reduce Animal) while being yourself basically immune to mundane attacks while summoning beasties to lay the hurt down. Tack on Augment Summoning and Greenbound Summoning and... well....

Oh, and there's a sharper limit on Wall of Thorns with the Greenbound Summoning trick - you see, any effect with a non instantaneous duration produced by a summoned critter ends when the summoning spell does. As it costs the critter an action to actually put up the wall, your first level druid having the greenbound summoned critter put a Wall of Thorns up doesn't do much... as (depending on interpertation) the summoning spell ends just after the beasty actually gets to take it's action. At 2nd+, on the other hand....
 

Jack Simth said:
Oh, and there's a sharper limit on Wall of Thorns with the Greenbound Summoning trick - you see, any effect with a non instantaneous duration produced by a summoned critter ends when the summoning spell does.

True. At 1st level, it's not a very useful Wall of Thorns (though creatures in the area when it appears will still take the first lot of damage)... but it's still a Wall of Thorns at 1st level!

And even at first level, the creatures still get the +6 Natural Armor, the DR 10/Magic and Slashing, the Fast Healing 3, the +6 Str, the Entangle at will...

-Hyp.
 


Moon-Lancer said:
to the op, you could take the variant in unearthed arcana that gives up wildshape for monk speed, armor and favored enemies
Dang, how could I forget that. I'm already used to mnk1/druids I guess.
 

Since you're in Eberron, I'd suggest picking up some Action Point feats. Spontaneous Casting is excellent for a divine spellcaster, and Action Surge gets you an extra standard action per round (including spellcasting). If you go for those, Heroic Spirit may be worthwhile.

I presume you've already considered taking the appropriate druidic faction feat for your character?
 

I've always found Sponataneous Healer To be worth the Required 4 ranks of Knowledge Religion. espeically if your druid is the primary healer in the game.

Eberron Specific - feats to enhance your shifting? what Type are you
one of the inittiate feats? depending on what you want they offer some nice benifits - for a summoner ashbound is awsome, but it requires you hate Arcane magic which can be a downer. Action point feats? If you don't have action surge get it - an extra Std action when you need it is awsome.

otherwise there is that Feat in PHB2 that allows you to Bind a Buff into your SNA spells, but that requires Augment summoning so you will probably only want that latter.

Jeremy
 

Wow, thanks for all the great suggestions. I am sorry to inform you that Temur, my Shifter Druid, bit it hard last night. WE faced a large primitive giant warforged guy. THe monk with boosted AC kept it busy for 6 rounds. On the 7th round though the monk retreated without warning to heal himself and that left poor low AC druid as the only one in melee combat; Three hits and 60 damage later the Druid was at -21. :(

So, about good bard feats? :D
 

Darklone said:
Wise dude? There was a feat out there (prolly Kalamar) that gave a bonus on all knowledge skills you have...

Other: Improved Toughness.

What about Reserve feats? Summon Elemental comes to mind.

Stormbolt reserve feat too.
 

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