I need some input from experienced players/GMs

med stud

First Post
I have a player in my campaign that wants to create a character in line with the blade master and demon hunter in Warcraft III; that is, a good fighter with weapons but without armor.

What I, and he, have been thinking is that we take the monk class, remove all abilities except for Wis as AC bonus, movement bonus, the generic AC bonus and flurry of blows but he gets Fighter BAB. He gets no weapon proficiencies except for the ones from the monk; if he multi classes or takes a weapon proficiency is up to him.

The alternatives would be:
1) To remove the flurry of blows from the above version
2) Remove one good save (probably Will) but keep flurry of blows
3) To remove flurry of blows and one good save

What I needed You for, the experienced player, is to see if someone from the outside can see if this class version would be too strong or too weak.
 

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In a way, yes, but since the player wanted a special class and this is a player that usually dont take this kinds of initiatives when creating PCs I thought it would be good to encourage him. Besides, designing variant classes is always fun :)
 


I say, make the guy take a level or two of monk and then straight fighter. It's actually a pretty good combo. One or two levels of monk is actually really really good. +3 to all saves (hell yeah!), plus three bonus feats (improved unarmed strike + stunning fist/improved grapple + deflect arrows/combat reflexes) plus evasion, plus a ton of good skills. Dayum. Why wouldn't he just want to do that?

I know, making a new class is fun, but multiclassing seems like it would work just fine here.

BTW, making new classes should probably be in House Rules.

-The Souljourner
 


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