I have a player in my campaign that wants to create a character in line with the blade master and demon hunter in Warcraft III; that is, a good fighter with weapons but without armor.
What I, and he, have been thinking is that we take the monk class, remove all abilities except for Wis as AC bonus, movement bonus, the generic AC bonus and flurry of blows but he gets Fighter BAB. He gets no weapon proficiencies except for the ones from the monk; if he multi classes or takes a weapon proficiency is up to him.
The alternatives would be:
1) To remove the flurry of blows from the above version
2) Remove one good save (probably Will) but keep flurry of blows
3) To remove flurry of blows and one good save
What I needed You for, the experienced player, is to see if someone from the outside can see if this class version would be too strong or too weak.
What I, and he, have been thinking is that we take the monk class, remove all abilities except for Wis as AC bonus, movement bonus, the generic AC bonus and flurry of blows but he gets Fighter BAB. He gets no weapon proficiencies except for the ones from the monk; if he multi classes or takes a weapon proficiency is up to him.
The alternatives would be:
1) To remove the flurry of blows from the above version
2) Remove one good save (probably Will) but keep flurry of blows
3) To remove flurry of blows and one good save
What I needed You for, the experienced player, is to see if someone from the outside can see if this class version would be too strong or too weak.