I need some (OA) Shaman feats!

Craer

First Post
Since the newly released version of the Sacred Fist class in the Complete Divine book has basically totally messed with my character concept as well as shredded the effectiveness of my character in combat, my DM has allowed me to retake my levels in Sacred Fist as levels in Shaman from Oriental Adventures. This will preserve my character concept, but I now need to reselect the feats I gained during my previous 8 levels of Sacred Fist. So I'd like some reccomendations, as it's been a long time since I've played a spellcaster.

Here's what I've got already. Note: These aren't necessarily listed in the order they were gained.

Mithras the Wanderer (Monk 4/Shaman 11)

Bonus feat: Alertness (A house rule we use grants a number of bonus feats equal to half a character's INT modifier (rounded down) at character creation)

1. Combat Reflexes (Monk feat)

2. Improved Grapple (Monk feat)

3. Improved Initiative

4. Power Attack

5. Cleave

6. Craft Talisman

7. [open slot]

8. [open slot]

9. [open slot]

Bonus Shaman Feat: Deflect Arrows

Bonus Shaman Feat: Stunning Fist

****

So, suggestions?
 

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Without knowing your concept, it is hard to recommend feats. So what's the concept?

Also, don't forget to use the 3.5 unarmed damage rules for the shaman, as outlined in James Wyatt Dragon article from issue 319.

An 11th level shaman does 1d8 dmg with his unarmed strike.

One could argue that the shaman and monk levels stack for determining your character's unarmed damage. But I would say the character would probably use the shaman's unarmed dmg progression and not the monk's. A 15th level shaman does 1d10 dmg with his unarmed strike.

X

Craer said:
Since the newly released version of the Sacred Fist class in the Complete Divine book has basically totally messed with my character concept as well as shredded the effectiveness of my character in combat, my DM has allowed me to retake my levels in Sacred Fist as levels in Shaman from Oriental Adventures. This will preserve my character concept, but I now need to reselect the feats I gained during my previous 8 levels of Sacred Fist. So I'd like some reccomendations, as it's been a long time since I've played a spellcaster.

Here's what I've got already. Note: These aren't necessarily listed in the order they were gained.

Mithras the Wanderer (Monk 4/Shaman 11)

Bonus feat: Alertness (A house rule we use grants a number of bonus feats equal to half a character's INT modifier (rounded down) at character creation)

1. Combat Reflexes (Monk feat)

2. Improved Grapple (Monk feat)

3. Improved Initiative

4. Power Attack

5. Cleave

6. Craft Talisman

7. [open slot]

8. [open slot]

9. [open slot]

Bonus Shaman Feat: Deflect Arrows

Bonus Shaman Feat: Stunning Fist

****

So, suggestions?
 

Divine Vigour
Divine Might
Sacred Vengeance
Practiced Spellcaster

If you have the smite ability (Fury domain), Improved Smiting
 

The character concept is something like a traveling, well, shaman. He regularly deals with spirits and serves as both troubleshooter for and medium to the spirit world.

Hong, I don't own Complete Divine, but should I assume that the feats you mentioned come from that book? My DM bought it and told me to use it to revise my character.

-Craer
 

Practiced Spellcaster and Improved Smiting are from Complete Divine. Practiced Spellcaster adds +4 to your caster level (but no extra spells/day). Improved Smiting adds +1d6 damage when you smite, and you bypass DR when smiting as if wielding an aligned weapon.

Divine Vigour and Divine Might are from Complete Warrior. DV gives +2 temp hp/level and +10 ft to your speed as a standard action, for a duration of 1 min per Cha bonus. DM adds your Cha bonus to damage for one round. Both of these use up turning attempts.
 

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