I disagree, a wish is also an opportunity for a player to exercise their creativity. Wishes are more than a chance to simply get cool stuff. It's a chance for a player to exercise authorship over the setting. It's a chance for the player and the DM to create something together. When I talk about "having fun" I mean with the players, though I can understand why some people see that as against the players. By making all giants small and weak or all tarrasques light as a feather it adds interesting elements to the setting that both parties may want to see, or think will add something interesting.In which case, the wish is not world changing. But by being at the expense of everyone else, I mean that its mostly the DM having fun and exercising their creativity. The player isn't actually exercising their creativity unless the effect of the wish is reliable and predictable, and whether they enjoy an unpredictable wish or not, it's not the same as getting what you wanted.
I actually did this once in a planescape game - had a specialist in magical linguistics. Would draft geas-enforced charters for adventuring groups, advised on contracting with devils and terminology for wishes.Greatest idea for an NPC I've ever seen.
An attorney (probably a gnome) who specializes in drafting Wishes.
I'd use him for something unrelated (at least directly) to his specialty, i.e. he's gotten into some trouble because of his peculiar line of work, and needs some heroes to help him.
It's just such a uniquely fantasy-world career I want to use it somehow.