Pathfinder is for me just 3.5 with house rules. Which means it is very good and suits my purposes, but it isn't necessarily the bees knees. I am most likely going to use Trailblazer as opposed to "core 3.5". Perhaps with some UA options thrown in, maybe even adapt 4e races slightly and use those instead of the core races. Will add some power to the players, but not too much. Probably less than the magic I intend to withhold from themBah! Go for Pathfinder!
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Then, run the Kingmaker Adventure Path. That's the one benefit you get from Pathfinder that no other RPG (not even 4E) can touch: it has the best published adventures for the game in the industry and no other RPG comes close to touching that aspect of the game's strength.
S'mon, I don't know why I blindsided myself thinking it had to be E6 or E8. E10 might indeed be just what I am looking for. If only the rarest and greatest heroes and villains can teleport/raise dead, I still have a "D&D flavour world" but only two levels of over-the-topness (I do think levels 9 and 10 are a bit too much - hit point inflation is the primary cause for this, IMO). And I would be able to run Red hand of Doom, which I haven't done so far. I think I could also tone down Greyhawk to E10 without hurting the lore too much, and play in my favourite campaign setting.
Alright, E10 it is, Greyhawk, and I already have adventure material for half the campaign. After that, I will give savage worlds a spin. Thanks guys!
Pathfinder is for me just 3.5 with house rules. Which means it is very good and suits my purposes, but it isn't necessarily the bees knees. I am most likely going to use Trailblazer as opposed to "core 3.5". Perhaps with some UA options thrown in, maybe even adapt 4e races slightly and use those instead of the core races. Will add some power to the players, but not too much. Probably less than the magic I intend to withhold from them.
I have heard good things about the Paizo adventure paths, but I am going to be playing with 3 players (probably add one DMPC which is going to be played by a player who will only be there 50% of the time). is that going to be a problem? I heard Paizo balances their paths for 5 players. Also, I really, really, don't want to DM above 11th level. If I have to scale down everything to keep following the path, that would probably be too much work for me to enjoy it as a DM.
Pathfinder is for me just 3.5 with house rules. Which means it is very good and suits my purposes, but it isn't necessarily the bees knees. I am most likely going to use Trailblazer as opposed to "core 3.5". Perhaps with some UA options thrown in, maybe even adapt 4e races slightly and use those instead of the core races. Will add some power to the players, but not too much. Probably less than the magic I intend to withhold from them.
I have heard good things about the Paizo adventure paths, but I am going to be playing with 3 players (probably add one DMPC which is going to be played by a player who will only be there 50% of the time). is that going to be a problem? I heard Paizo balances their paths for 5 players. Also, I really, really, don't want to DM above 11th level. If I have to scale down everything to keep following the path, that would probably be too much work for me to enjoy it as a DM.
I fully believe it still feels like 3e. We played with the UA basic classes for a while and it felt like 3e thoughWe had our own house rules for 3x, so why switch to somebody else's house rules... because its not just house rules, its a completely better game, yet still feels just like 3x... YMMV.
GP

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.