The Sigil
Mr. 3000 (Words per post)
Hey, all...
I have been inspired of late to work up a "sequel" to my Basic Player's Guide - a Basic GMs Guide (I won't provide a pluggy link, because I am providing this information as context for my question, not as a plug) - and need some help. I need to find 25-ish "iconic" monsters from the Fantasy SRD that would be useful to a "basic" role-playing game, which I intend to include in the Basic GM's Guide.
Some limitations:
1 - Special Powers need to be fairly simple to adjudicate.
2 - Nothing over CR 6 (the Basic Player's Guide only handles characters up to 4th level, so including higher-powered foes puts PCs in over their heads).
3 - No templates (too much bother for a beginning GM).
4 - As much as possible, I would like a good cross-section of foes... a few undead, a couple of dragons, a couple aberrations, etc.
Here is what I came up with off the top of my head:
1 - Orcs
2 - Goblins
3 - Kobolds
4 - Hobgoblins
5 - Gnolls
6 - Bugbears
(that should take care of the humanoids)
7 - Skeletons
8 - Zombies
9 - Ghouls
10 - Shadows
(that gives me some low-powered undead)
11 - Minotaur
12 - Griffon
13 - Hippogriff
14 - Hell Hound
15 - Ogre
(for magical/mythological beasts and giants)
...
But what else do YOU see as "classic" fantasy monsters I ought to try to include? I won't guarantee that all suggestions make it in, I just want to try to find a starting point.
Example of something considered but excluded: Trolls (regeneration is a bit complex for a new GM to adjudicate)
Help me out here, please?
--The Sigil
I have been inspired of late to work up a "sequel" to my Basic Player's Guide - a Basic GMs Guide (I won't provide a pluggy link, because I am providing this information as context for my question, not as a plug) - and need some help. I need to find 25-ish "iconic" monsters from the Fantasy SRD that would be useful to a "basic" role-playing game, which I intend to include in the Basic GM's Guide.
Some limitations:
1 - Special Powers need to be fairly simple to adjudicate.
2 - Nothing over CR 6 (the Basic Player's Guide only handles characters up to 4th level, so including higher-powered foes puts PCs in over their heads).
3 - No templates (too much bother for a beginning GM).
4 - As much as possible, I would like a good cross-section of foes... a few undead, a couple of dragons, a couple aberrations, etc.
Here is what I came up with off the top of my head:
1 - Orcs
2 - Goblins
3 - Kobolds
4 - Hobgoblins
5 - Gnolls
6 - Bugbears
(that should take care of the humanoids)
7 - Skeletons
8 - Zombies
9 - Ghouls
10 - Shadows
(that gives me some low-powered undead)
11 - Minotaur
12 - Griffon
13 - Hippogriff
14 - Hell Hound
15 - Ogre
(for magical/mythological beasts and giants)
...
But what else do YOU see as "classic" fantasy monsters I ought to try to include? I won't guarantee that all suggestions make it in, I just want to try to find a starting point.
Example of something considered but excluded: Trolls (regeneration is a bit complex for a new GM to adjudicate)
Help me out here, please?

--The Sigil